Brycen-Man & Zoroark

Unova

Brycen-Man & Zoroark

★★★★★

/Dark/Support

Ctier

Introduction

Brycen-Man & Zoroark is a 5-star Dark sync pair in Pokémon Masters EX. Brycen-Man & Zoroark's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Brycen-Man & Zoroark is C tier, 289th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja, Carmine (Alt.) & Mightyena and 31 more.

Brycen-Man & Zoroark's banners

All banners
  • 13 May 2026 to 2 June 2026Costume Tiered Scout (2026-05)
  • 13 May 2026 to 2 June 2026Super Spotlight Costume Scout (2026-05)
  • 26 April 2024 to 16 May 2024Brycen-Man Costume Tiered Scout
  • 26 April 2024 to 16 May 2024Brycen-Man Costume Scout
  • 1 June 2023 to 1 June 2025Costume Tiered Scout (2023-06)
  • 1 June 2023 to 1 June 2025Super Spotlight Costume Scout (2023-06)

Stats

  • HP468th774
  • Attack296th408
  • Defense340th224
  • Sp. Atk206th444
  • Sp. Def352nd224
  • Speed76th466

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
  • AttackLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466

Sync pair

TrainerBrycen
PokémonZoroark
TypeDark
WeaknessFighting
RoleSupport, EX role Strike (since 30 Apr 2024)
Base rarity5★
How to getMaster Fair scout
Released30 Apr 2024
6★ EXAvailable since 30 Apr 2024
ThemesDark, Unova, Special Costume, Artistic

Moves

5
  • Night Daze
    Dark·Special·Power 166-199·Accuracy 95·4 gauge·Opponent (one)

    Has a chance (40%) of lowering the target's accuracy by 1 stat rank.

  • Guard Spec.
    Status·2 MP·Ally: Field

    Applies the Stat Reduction Defense effect to the allied field of play.

  • Eerily Captivating Fake Tears
    Dark·Status·1 gauge·2 MP·Opponent (all)

    Activation Condition: When the user's Trainer uses any moves 1 time. Deactivation Condition: When this move is used. Never misses. Lowers the target's Sp. Atk and Sp. Def by 2 stat ranks. Lowers the target's Dark Type Rebuff by 1 rank.

  • My Dark, Secret Arts!Trainer move
    Status·1 MP·Self

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.

  • Dye This World Dark BeamSync move
    Dark·Special·Power 200-240·Opponent (one)

    The more the target's Sp. Def is lowered, the greater the power of this attack.

Passive skills

3
  • Hit Rebuff ↓ Opp: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered.

  • 1st S-Move on Opp: Stat Ranks ↓ ×2

    If the target's stats are lowered, the amount of decrease is doubled the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.

  • On a Roll 2

    Raises the chance of lowering stat values with the additional effects of the user's moves.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyNight Da…Power +23 energySpe+52 energyNight Da…Power +23 energyNight Da…Acc +53 energyNight Da…Power +23 energyNatural …7 energySatisfie…lv 910 energyQuick Cu…7 energyOverpower10 energyHP+102 energyNight Da…Power +23 energyNight Da…Power +23 energyGuard Sp…MP Refre…7 energySpe+52 energyGuard Sp…Barricad…8 energyGobsmacklv 47 energyMy Dark,…Move10 energyMind Bog…lv 910 energySpD+52 energyDef+52 energySpA+52 energyUnflappa…5 energyMy Dark,…Hit and …7 energySpA+104 energyGrand En…lv 210 energyMy Dark,…MP Refre…7 energyMy Dark,…Critical…10 energySpA+52 energyEscape A…5 energySpe+52 energyHP+102 energySpD+52 energyDef+52 energyTrip Uplv 98 energyFail For…lv 18 energyNight Da…Move Gau…7 energyObscurin…lv 510 energySync Thi…lv 910 energyDye This…Power +255 energyDye This…Power +255 energy

48 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Accuracy +5Night Daze: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dye This World Dark Beam: Power +25Dye This World Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dye This World Dark Beam: Power +25Dye This World Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Guard Spec.: MP Refresh 2Move: Guard Spec. Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • My Dark, Secret Arts!: Hit and Heal 9Move: My Dark, Secret Arts! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • My Dark, Secret Arts!: MP Refresh 3Move: My Dark, Secret Arts! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Night Daze: Move Gauge Refresh 3Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Guard Spec.: Barricade 1Move: Guard Spec. Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • My Dark, Secret Arts!: Move: No Stat ↑ on Field 9Move: My Dark, Secret Arts! Applies the No Stat Increases effect to the opponents' field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mind Boggler 9Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • My Dark, Secret Arts!: Critical Eye 1Move: My Dark, Secret Arts! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Obscuring Sync 5Powers up the user's sync move when the target's accuracy is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Brycen-Man & Zoroark

Art

Brycen-Man & Zoroark key art

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All sync pairs