Carmine (Alt.) & Mightyena

Paldea

Carmine (Alt.) & Mightyena

★★★★★

/Dark/Tech

Atier

Introduction

Carmine (Alt.) & Mightyena is a 5-star Dark sync pair in Pokémon Masters EX. Carmine (Alt.) & Mightyena's role is Tech. Faction: Paldea.

On the Pokémon Masters EX tier list Carmine (Alt.) & Mightyena is A tier, 34th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

Carmine (Alt.) & Mightyena's banners

All banners
  • 31 July 2026 to 18 August 2026Carmine EX Fair

Stats

  • HP93rd879
  • Attack296th408
  • Defense12th412
  • Sp. Atk337th352
  • Sp. Def6th415
  • Speed201st436

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 109Lv. 30: 187Lv. 45: 262Lv. 100: 559Lv. 120: 623Lv. 140: 687Lv. 200: 879
  • AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • DefenseLv. 1: 19Lv. 30: 59Lv. 45: 98Lv. 100: 252Lv. 120: 284Lv. 140: 316Lv. 200: 412
  • Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 20Lv. 30: 62Lv. 45: 101Lv. 100: 255Lv. 120: 287Lv. 140: 319Lv. 200: 415
  • SpeedLv. 1: 9Lv. 30: 52Lv. 45: 91Lv. 100: 256Lv. 120: 292Lv. 140: 328Lv. 200: 436

Sync pair

TrainerCarmine (Alt.)
PokémonMightyena
TypeDark
WeaknessFairy
RoleTech, EX role Field (since 31 Jul 2026)
Base rarity5★
How to getSpecial scout
Released31 Jul 2026
6★ EXAvailable since 31 Jul 2026
ThemesDark, Paldea, Rival, Battle Partner

Moves

5
  • Bite
    Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Paldea Passion
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Physical) to the allied field of play. Paldea Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Sharp Fangs Crunch
    Dark·Physical·Power 150-180·1 gauge·2 MP·Opponent (one)

    Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Lowers the target's Defense by 3 stat ranks. Applies the Physical Move Break effect to the target the first time this attack move is successful each battle. Turns the field of play's zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.

  • First One Wins!Trainer move
    Status·2 MP·Ally (all)

    Reduces the user's sync move countdown by one. Raises the Attack of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Ogre Balloon–Busting Champion CrunchSync move
    Dark·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Paldea Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • Dazzling Jinbei Look

    Applies Paldea Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Applies the Endure and Restore effect to the user the first time it enters a battle each battle.

  • Talent for Oustin' Ogres

    Reduces the user's sync move countdown by 1 when it applies Paldea Circle (Physical) to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies Paldea Circle (Physical) to the allied field of play.

  • Vigilance

    Protects the user against critical hits.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeCircle: …lv 28 energyTeam Off…lv 99 energyTrainer …lv 110 energyCircle: …lv 18 energyTeam Min…lv 99 energyCircle: …10 energyDef+52 energySpD+52 energySpe+52 energyHP+102 energyBitePower +43 energyBitePower +43 energyBitePower +43 energyBiteMove Gau…7 energyOverwhelmlv 910 energyNatural …7 energyBiteAggravat…10 energyDef+52 energySpD+52 energySharp Fa…Power +33 energySharp Fa…Power +33 energySharp Fa…Power +33 energySpD+104 energyQuick Cu…7 energySatisfie…lv 910 energyT-Move: …lv 910 energyDef+52 energySpD+52 energyUnflappa…5 energySharp Fa…Power +33 energySharp Fa…Power +33 energySharp Fa…Move Gau…7 energyHP+102 energyTeam Spe…lv 17 energyPaldea C…lv 310 energyCircle: …lv 28 energyAdrenali…lv 110 energyDef+52 energySpD+52 energyBitePower +43 energyBitePower +43 energyHP+204 energyGobsmacklv 47 energyOn the R…lv 17 energyTeam Fis…lv 910 energyDanger D…10 energyOgre Bal…Power +255 energyOgre Bal…Power +255 energy

54 tiles, 266 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sharp Fangs Crunch: Power +3Sharp Fangs Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sharp Fangs Crunch: Power +3Sharp Fangs Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sharp Fangs Crunch: Power +3Sharp Fangs Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sharp Fangs Crunch: Power +3Sharp Fangs Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sharp Fangs Crunch: Power +3Sharp Fangs Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Ogre Balloon–Busting Champion Crunch: Power +25Ogre Balloon–Busting Champion Crunch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ogre Balloon–Busting Champion Crunch: Power +25Ogre Balloon–Busting Champion Crunch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sharp Fangs Crunch: Move Gauge Refresh 3Move: Sharp Fangs Crunch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Speedy Entry 1Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Offensive Defense 9Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
  • Team Mind Brace 9Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Circle: Team Condition NullificationPrevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • T-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paldea C (Phys) Extension 3Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fist Bump 9Restores the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Carmine (Alt.) & Mightyena

Art

Carmine (Alt.) & Mightyena key art

More Dark sync pairs

All sync pairs