
Alola
Grimsley (Kimono) & Absol
★★★★★
/
Dark/Sprint
Introduction
Grimsley (Kimono) & Absol is a 5-star Dark sync pair in Pokémon Masters EX. Grimsley (Kimono) & Absol's role is Sprint. Faction: Alola.
On the Pokémon Masters EX tier list Grimsley (Kimono) & Absol is C tier, 293rd of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Grimsley (Kimono) & Absol's banners
All banners- 20 May 2025 to 6 June 2025Grimsley Variety Scout
Stats
- HP275th of 765832
- Attack138th of 765500
- Defense265th of 765248
- Sp. Atk387th of 765316
- Sp. Def266th of 765248
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
- AttackLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- SpeedLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
As Mega Absol
- HPLv. 1: 99Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
- AttackLv. 1: 22Lv. 30: 81Lv. 45: 135Lv. 100: 360Lv. 120: 408Lv. 140: 456Lv. 200: 600
- DefenseLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 11Lv. 30: 36Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
- SpeedLv. 1: 16Lv. 30: 66Lv. 45: 112Lv. 100: 297Lv. 120: 336Lv. 140: 374Lv. 200: 489
Sync pair
Moves
5- Bite
Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Snatch
Dark·Status·2 gauge·2 MP·Opponent (one)Returns the target's raised stats to normal, then raises the user's same stats by the same amount.
- Feint Attack Heads
Dark·Physical·Power 100-120·2 gauge·Opponent (one)Activation Condition: When the user's HP is at 50% or more. Deactivation Condition: When the user's HP is less than 50%. Never misses. Grants one of the following additional effects 1 time at random: Leaves the target confused. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Reduces the user's sync move countdown by 1. Raises the user's evasiveness by 2 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Lowers the user's Attack and Sp. Atk by 1 stat rank. Lowers the user's Defense and Sp. Def by 1 stat rank.
- It Isn't Over Yet!Trainer moveStatus·1 MP·Self
The smaller the user's percentage of remaining HP, the more it reduces the user's sync move countdown (can be reduced by up to 4 maximum). Applies the Enduring effect to the user.
- Try Your Luck Dark ImpactSync move
Dark·Physical·Power 160-192·Opponent (one)Become Mega Absol until the end of battle. The more the user's Attack is raised, the greater the power of this attack.
- Feint Attack TailsAs Mega Absol
Dark·Physical·Power 150-180·2 gauge·Opponent (one)Activation Condition: When the user's HP is less than 50%. Deactivation Condition: When the user's HP is at 50% or more. Never misses. Grants one of the following additional effects 2 times at random: Leaves the target flinching, confused, and trapped. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises the evasiveness of all allied sync pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Reduces the user's sync move countdown by one. Applies the Damage Guard Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 4 ranks. Lowers the user's Attack and Sp. Atk by 2 stat ranks. Lowers the user's Defense and Sp. Def by 2 stat ranks.
Passive skills
3- High Risk, High Return
Grants all of the following effects the first time the user's sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 6 ranks. The user takes damage equal to 60% of its remaining HP.
- The Die Has Been Cast!
Grants all of the following effects when the user enters a battle: Raises the user's Attack by one to six stat ranks at random. Raises the user's Defense by one to six stat ranks at random. Raises the user's Sp. Def by one to six stat ranks at random.
- P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
Sync grid
5151 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Try Your Luck Dark Impact: Power +30Try Your Luck Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Try Your Luck Dark Impact: Power +30Try Your Luck Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Try Your Luck Dark Impact: Power +30Try Your Luck Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Feint Attack Tails: Power +4Feint Attack Tails: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Feint Attack Tails: Power +4Feint Attack Tails: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Feint Attack Tails: Power +4Feint Attack Tails: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Feint Attack Heads: Power +4Feint Attack Heads: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Feint Attack Heads: Power +4Feint Attack Heads: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Feint Attack Heads: Power +4Feint Attack Heads: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Try Your Luck Dark Impact: Power +25Try Your Luck Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Try Your Luck Dark Impact: Power +25Try Your Luck Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit Inter Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snatch: Move Gauge Refresh 3Move: Snatch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snatch: MP Refresh 3Move: Snatch Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Refresh 3Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fortuitous 9Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- It Isn't Over Yet!: Super Preparation 9Move: It Isn't Over Yet! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Dark Zone: All Stats ↓ ImmunityThe user's stats cannot be lowered when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Snatch: Catalytic Cure 9Move: Snatch Restores the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Foul Fighting 3Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st Use Status P-Move: Damage Guard NextApplies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dishearten 9Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Dark ZoneTurns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Grimsley (Kimono) & Absol
Art















