
Unova
Cheren & Purrloin
★★★★
/
Dark/Support
Introduction
Cheren & Purrloin is a 4-star Dark sync pair in Pokémon Masters EX. Cheren & Purrloin's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Cheren & Purrloin is D tier, 501st of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Stats
- HP497th of 765767
- Attack219th of 765454
- Defense502nd of 765204
- Sp. Atk194th of 765454
- Sp. Def514th of 765204
- Speed503rd of 765347
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 86Lv. 30: 157Lv. 45: 223Lv. 100: 487Lv. 120: 543Lv. 140: 599Lv. 200: 767
- AttackLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 8Lv. 30: 42Lv. 45: 75Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
Sync pair
Moves
5- Fake Tears
Dark·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Sp. Def by 2 stat ranks.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Dark Pulse
Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- What to Do...Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Speed by 2 stat ranks.
- Toward My Ideals Dark BeamSync move
Dark·Special·Power 200-240·Opponent (one)The more the target's Sp. Def is lowered, the greater the power of this attack.
Passive skills
3- Aggravation 1
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Move Gauge Refresh 2
Has a chance (30%) of charging the user's move gauge by one when its move is successful.
- Lithe
Prevents the user from getting paralyzed.
Sync grid
4848 tiles, 194 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Toward My Ideals Dark Beam: Power +25Toward My Ideals Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Toward My Ideals Dark Beam: Power +25Toward My Ideals Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Toward My Ideals Dark Beam: Power +25Toward My Ideals Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Toward My Ideals Dark Beam: Power +25Toward My Ideals Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- What to Do...: MP Refresh 2Move: What to Do... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fake Tears: Move Gauge Refresh 3Move: Fake Tears Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- What to Do...: Fleet Feet 1Move: What to Do... Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Pulse: Aggravation 1Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- What to Do...: Hit and Heal 9Move: What to Do... Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fake Tears: Twofer 2Move: Fake Tears Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cheren & Purrloin
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