
Sinnoh
Cyrus (Sygna Suit) & Darkrai
★★★★★
/
Dark/Support
Introduction
Cyrus (Sygna Suit) & Darkrai is a 5-star Dark sync pair in Pokémon Masters EX. Cyrus (Sygna Suit) & Darkrai's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Cyrus (Sygna Suit) & Darkrai is B tier, 213th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Cyrus (Sygna Suit) & Darkrai's banners
All banners- 31 July 2026 to 18 August 2026Carmine EX Fair
- 8 April 2025 to 20 April 2025Double Feature Poké Fair Scout (2025-04)
- 5 July 2024 to 19 July 2024Double Feature Poké Fair Scout (2024-07)
- 10 February 2022 to 28 February 2022Sygna Suit Cyrus Poké Fair Scout
Stats
- HP362nd of 765820
- Attack443rd of 765296
- Defense405th of 765219
- Sp. Atk23rd of 765592
- Sp. Def413th of 765219
- Speed62nd of 765490
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 87Lv. 30: 162Lv. 45: 234Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- SpeedLv. 1: 9Lv. 30: 58Lv. 45: 103Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
Sync pair
Moves
5- Dark Void
Dark·Status·Accuracy 80·2 gauge·Opponent (all)Puts the target to sleep.
- Dark WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
- Dark Pulse
Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Perpetual Nightmare!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.
- Perfect World Dark PulseSync move
Dark·Special·Power 200-240·Opponent (one)This attack's power increases when the zone is a Dark Zone.
Passive skills
3- Sync Snooze
Puts all opposing sync pairs to sleep after using the user's sync move.
- Bad Break 9
Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Shared Nightmare
Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.
Sync grid
5454 tiles, 277 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Perfect World Dark Pulse: Power +25Perfect World Dark Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Perfect World Dark Pulse: Power +25Perfect World Dark Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dark Void: Fast-Track 4Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Wish: Move Gauge Refresh 2Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Wish: MP Refresh 2Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dark Pulse: Aggravation 1Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Perpetual Nightmare!: MP Refresh 2Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Umbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Void: Move Gauge Refresh 4Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Super Preparation 1Has a chance (20%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Good Night-mare 5Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Umbral Power 3Powers up the user's moves when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Pulse: Good Night-mare 5Move: Dark Pulse Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Pulse: Critical Strike 2Move: Dark Pulse Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bad Break 1Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Use Status P-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Debut: Team SleepPuts all opposing sync pairs to sleep the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Dark Zone Extension 3Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Cyrus (Sygna Suit) & Darkrai
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