Calem (Champion) & Greninja

Kalos

Calem (Champion) & Greninja

★★★★★

/Dark/Tech

Atier

Introduction

Calem (Champion) & Greninja is a 5-star Dark sync pair in Pokémon Masters EX. Calem (Champion) & Greninja's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Calem (Champion) & Greninja is A tier, 86th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Carmine (Alt.) & Mightyena and 31 more.

Calem (Champion) & Greninja's banners

All banners
  • 25 June 2026 to 26 June 2026Triple Feature Master Fair (2026-06)
  • 25 October 2023 to 25 November 2023Calem Master Fair Scout (2023-10)
  • 2 December 2022 to 9 January 2023Calem Master Fair Scout

Stats

  • HP320th828
  • Attack623rd173
  • Defense27th403
  • Sp. Atk609th173
  • Sp. Def60th377
  • Speed24th541

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
  • AttackLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • DefenseLv. 1: 24Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
  • Sp. AtkLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • Sp. DefLv. 1: 21Lv. 30: 58Lv. 45: 94Lv. 100: 237Lv. 120: 265Lv. 140: 293Lv. 200: 377
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

As Greninja

  • HPLv. 1: 95Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
  • AttackLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • DefenseLv. 1: 24Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
  • Sp. AtkLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • Sp. DefLv. 1: 21Lv. 30: 58Lv. 45: 94Lv. 100: 237Lv. 120: 265Lv. 140: 293Lv. 200: 377
  • SpeedLv. 1: 19Lv. 30: 72Lv. 45: 123Lv. 100: 321Lv. 120: 365Lv. 140: 409Lv. 200: 541

Sync pair

TrainerCalem (Champion)
PokémonGreninja (Sync Move: Dark) (Sync Move: Dark)
TypeDark
WeaknessBug
RoleTech, EX role Support (since 25 Oct 2023)
Base rarity5★
How to getPoké Fair scout
Released2 Dec 2022
6★ EXAvailable since 2 Dec 2022
ThemesDark, Kalos, Main Character, Champion

Moves

5
  • Brutal Swing
    Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Water Shuriken
    Water·Special·Power 25-30·Accuracy 100·2 gauge·Opponent (one)

    Attacks the target two to five times in a row.

  • Transformational Double Team
    Normal·Status·2 MP·Ally (all)

    Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.

  • Glory of Understanding!Trainer move
    Status·2 gauge·1 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Shrouded Night SlashSync move
    Dark·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Kalos Pride

    Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Calm Fighter Water Transformation

    Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.

  • Recharging Strike 9

    Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.

  • Impervious

    The user's stats cannot be lowered.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energyHP+102 energyBrutal S…Power +43 energyBrutal S…Move Gau…7 energyBrutal S…Power +43 energyBrutal S…Power +43 energyBrutal S…Flabberg…8 energyTeam Mig…lv 910 energyUmbral T…9 energyTeam Umb…lv 98 energyDef+52 energyUnflappa…5 energySpD+52 energyWater Sh…Power +13 energyHP+204 energyWater Sh…Power +13 energyFirst Aidlv 410 energyTeam Saf…10 energyQueue Cu…lv 210 energySpD+52 energyHP+102 energySpe+52 energyWater Sh…Power +13 energyWater Sh…Move Gau…7 energyWater Sh…Power +13 energyWater Sh…Power +13 energyRacing R…lv 27 energyTeam Syn…lv 910 energyWater Sh…Guarante…8 energyRain Gearlv 28 energyHP+102 energyDef+52 energySpD+52 energyBrutal S…Power +43 energyBrutal S…Power +43 energyGlory of…MP Refre…7 energyGroup Fo…lv 910 energyGlory of…Propulsi…10 energyGlory of…Critical…10 energyShrouded…Power +507 energyUnseen W…Power +507 energyElusive …freeRain & D…lv 5free

50 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Elusive Dark ShadowGrants all of the following effects the first time the user's sync move is used each battle: Reduces the user's sync move countdown by 3. Makes the weather rainy. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Rain & Dark Zone Extension 5Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Shuriken: Power +1Water Shuriken: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Brutal Swing: Move Gauge Refresh 3Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Water Shuriken: Move Gauge Refresh 3Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Glory of Understanding!: MP Refresh 2Move: Glory of Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shrouded Night Slash: Power +50Shrouded Night Slash: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Unseen Water Shuriken: Power +50Unseen Water Shuriken: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Brutal Swing: Flabbergast 4Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Umbral Restoration 9Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Water Shuriken: Guaranteed TripleMove: Water Shuriken Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Umbral TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Team Mighty Sync 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Queue Cutter 2Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sync Think 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Group Fortification 9Raises the Defense, Sp. Def, or both, of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Glory of Understanding!: Propulsion 9Move: Glory of Understanding! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Glory of Understanding!: Critical Squad 1Move: Glory of Understanding! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Calem (Champion) & Greninja

Art

Calem (Champion) & Greninja key art

More Dark sync pairs

All sync pairs