
Unova
Grimsley & Liepard
★★★★★
/
Dark/Support
Introduction
Grimsley & Liepard is a 5-star Dark sync pair in Pokémon Masters EX. Grimsley & Liepard's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Grimsley & Liepard is D tier, 556th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Grimsley & Liepard's banners
All banners- 6 May 2021 to 9 May 2021Triple Feature Spotlight Scout
- 8 February 2021 to 11 February 2021Grimsley and Karen Spotlight Scout (2021-02)
- 6 March 2020 to 16 March 2020Grimsley and Karen Spotlight Scout
- 28 November 2019 to 12 December 2019Spotlight Scout
Stats
- HP645th of 765664
- Attack398th of 765318
- Defense217th of 765262
- Sp. Atk596th of 765196
- Sp. Def220th of 765262
- Speed9th of 765600
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 147Lv. 45: 204Lv. 100: 424Lv. 120: 472Lv. 140: 520Lv. 200: 664
- AttackLv. 1: 15Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
- DefenseLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- Sp. AtkLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 132Lv. 140: 148Lv. 200: 196
- Sp. DefLv. 1: 12Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- SpeedLv. 1: 24Lv. 30: 83Lv. 45: 140Lv. 100: 360Lv. 120: 408Lv. 140: 456Lv. 200: 600
Sync pair
Moves
5- Night Slash
Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- Snatch
Dark·Status·2 gauge·2 MP·Opponent (one)Returns the target's raised stats to normal, then raises the user's same stats by the same amount.
- All or Nothing!Trainer moveStatus·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks. Raises the user's evasiveness by 3 stat ranks. Lowers the user's Defense by 3 stat ranks.
- Dark Pulse
Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Card Shark Night SlashSync move
Dark·Physical·Power 200-240·Opponent (one)This attack's power increases when none of the target's stats are raised.
Passive skills
1- Lithe
Prevents the user from getting paralyzed.
Sync grid
5454 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snatch: BOGO 9Move: Snatch Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +5Night Slash: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +5Night Slash: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +5Night Slash: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +5Night Slash: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snatch: Move Gauge Refresh 4Move: Snatch Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snatch: Move Gauge Refresh 4Move: Snatch Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snatch: MP Refresh 2Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Card Shark Night Slash: Power +25Card Shark Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Card Shark Night Slash: Power +25Card Shark Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All or Nothing!: Move: Attack ↑2 & Sp. Atk ↑2 9Move: All or Nothing! Raises the user's Attack and Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Night Slash: Move Gauge Refresh 3Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- All or Nothing!: MP Refresh 3Move: All or Nothing! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snatch: Catalytic Cure 4Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snatch: Catalytic Cure 4Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- On the Run 6Raises the user's evasiveness by 6 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bounce Back 5Has a chance (60%) of raising the user's Attack by one stat rank when any of its stats are lowered. (1 or more adjacent tiles must be activated)9 energy · 108 orbs
- Indomitable 5Has a chance (60%) of raising the user's Sp. Atk by one stat rank when any of its stats are lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Supercharger 2Has a chance (30%) of raising the user's Attack or Sp. Atk, or both, by one stat rank when its move targeting an opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Ridicure 2Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Snatch: Propulsion 4Move: Snatch Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Grimsley & Liepard
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