Hau & Incineroar

Alola

Hau & Incineroar

★★★★★

/Dark/Field

Atier

Introduction

Hau & Incineroar is a 5-star Dark sync pair in Pokémon Masters EX. Hau & Incineroar's role is Field. Faction: Alola.

On the Pokémon Masters EX tier list Hau & Incineroar is A tier, 112th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

Stats

  • HP270th833
  • Attack190th464
  • Defense263rd249
  • Sp. Atk314th369
  • Sp. Def427th214
  • Speed385th367

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 593Lv. 140: 653Lv. 200: 833
  • AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 12Lv. 30: 37Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 249
  • Sp. AtkLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367

Sync pair

TrainerHau
PokémonIncineroar
TypeDark
WeaknessFighting
RoleField
Base rarity5★
How to getUltimate scout
Released1 May 2026
6★ EXAvailable since 1 May 2026
ThemesDark, Alola, Rival, Free Spirit

Moves

5
  • Brutal Swing
    Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Dark Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)

  • Wild Whirlwind Darkest Lariat
    Dark·Physical·Power 200-240·Accuracy 100·3 gauge·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Ignores the target's raised stats. Lowers the target's Defense and Speed by 1 stat rank. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and grants all of the following effects: Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Reduces the user's sync move countdown by two.

  • We'll Have a Blast!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Applies the Damage Guard Next effect to an ally.

  • Bring Out the Best Dark ImpactSync move
    Dark·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Entry: Attack ↑6 & Crit Rate ↑3

    Raises the user's Attack by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.

  • 1st "Dark Wish" MP 0: Sync Move Boost ↑10

    Increases the user's Sync Move ↑ Next effect by 10 ranks the first time the remaining MP for its move is zero each battle.

  • User Sets Dark Zone: Team Physical Boost ↑1 9

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user turns the field of play's zone into a Dark Zone.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energyBrutal S…Power +43 energyBrutal S…Power +43 energyBrutal S…Numbing …7 energyBrutal S…Move Gau…7 energy1st "Dar…lv 310 energyAlly Set…lv 910 energyHP+102 energySpD+52 energyAtk+52 energyHeadstro…5 energyBrutal S…Power +43 energyBrutal S…Power +43 energyBrutal S…Power +43 energyWe'll Ha…MP Refre…7 energyWe'll Ha…Move on …9 energyHit: Syn…lv 910 energyHaymaker10 energySpe+52 energyAtk+52 energyDef+52 energyPsychic …8 energyWild Whi…Power +33 energyWild Whi…Power +33 energyWild Whi…Power +33 energyDark WishMP Refre…7 energyUmbral A…lv 28 energySatisfie…lv 910 energyDark Zon…lv 310 energyHP+102 energySpD+52 energyDef+52 energyWild Whi…Power +33 energyWild Whi…Power +33 energyWild Whi…Move Gau…7 energyWild Whi…Move Gau…9 energyTrainer …lv 110 energyHunter's…10 energyBring Ou…Power +255 energyBring Ou…Power +255 energy

48 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Brutal Swing: Power +4Brutal Swing: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wild Whirlwind Darkest Lariat: Power +3Wild Whirlwind Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wild Whirlwind Darkest Lariat: Power +3Wild Whirlwind Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wild Whirlwind Darkest Lariat: Power +3Wild Whirlwind Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wild Whirlwind Darkest Lariat: Power +3Wild Whirlwind Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wild Whirlwind Darkest Lariat: Power +3Wild Whirlwind Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Bring Out the Best Dark Impact: Power +25Bring Out the Best Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bring Out the Best Dark Impact: Power +25Bring Out the Best Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Brutal Swing: Numbing Blow 4Move: Brutal Swing Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brutal Swing: Move Gauge Refresh 3Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • We'll Have a Blast!: MP Refresh 3Move: We'll Have a Blast! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dark Wish: MP Refresh 2Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Wild Whirlwind Darkest Lariat: Move Gauge Refresh 3Move: Wild Whirlwind Darkest Lariat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Psychic GuardReduces damage when the user is attacked by Psychic-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • We'll Have a Blast!: Move on Ally: Physical Boost ↑2 9Move: We'll Have a Blast! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by 2 ranks. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Wild Whirlwind Darkest Lariat: Move Gauge Refresh 9Move: Wild Whirlwind Darkest Lariat Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • 1st "Dark Wish" MP 0: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time the remaining MP for its move is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Sets WTZ: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Sync Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dark Zone Extension 3Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hau & Incineroar

Art

Hau & Incineroar key art

More Dark sync pairs

All sync pairs