
Unova
Hilbert (Fall 2020) & Mightyena
★★★★★
/
Dark
Introduction
Hilbert (Fall 2020) & Mightyena is a 5-star Dark sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Hilbert (Fall 2020) & Mightyena is C tier, 397th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Hilbert (Fall 2020) & Mightyena's banners
All banners- 14 October 2025 to 1 November 2025Super Spotlight Seasonal Scout (2025-10)
- 14 October 2025 to 1 November 2025Seasonal Tiered Scout (2025-10)
- 15 October 2024 to 6 November 2024Seasonal Tiered Scout (2024-10)
- 15 October 2024 to 6 November 2024Super Spotlight Seasonal Scout (2024-10)
- 18 October 2023 to 21 October 2023Super Spotlight Seasonal Scout (2023-10)
- 18 October 2023 to 21 October 2023Seasonal Tiered Scout (2023-10)
- 24 October 2022 to 27 October 2022Seasonal Tiered Scout (2022-10)
- 24 October 2022 to 27 October 2022Super Spotlight Seasonal Scout (2022-10)
- 20 October 2021 to 23 October 2021Acerola and Hilbert Seasonal Scout
- 10 September 2021 to 13 September 2021Super Spotlight Seasonal Scout (2021-09)
- 15 October 2020 to 2 November 2020Hilbert Seasonal Scout
Stats
- HP8th of 7651,045
- Attack138th of 765500
- Defense601st of 765168
- Sp. Atk381st of 765320
- Sp. Def608th of 765168
- Speed342nd of 765372
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 189Lv. 45: 282Lv. 100: 645Lv. 120: 725Lv. 140: 805Lv. 200: 1,045
- AttackLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 18Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
- Sp. DefLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
Sync pair
Moves
5- Crunch
Dark·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Double-Edge
Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- Rawr!Trainer moveStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks. Raises the user's Speed by 6 stat ranks instead when the user is affected by a status condition. Raises the user's critical-hit rate by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
- Bump-in-the-Night CrunchSync move
Dark·Physical·Power 250-300·Opponent (one)Raises the user's critical-hit rate by 1 stat rank.
Passive skills
3- Carry On 1
Raises the user's Attack by 1 stat rank when another Pokémon on the field of play faints.
- Spur On 4
Charges the user's move gauge by 4 each time another Pokémon on the field of play faints.
- Dark Shift
Normal-type moves become Dark-type moves.
Sync grid
4848 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Bump-in-the-Night Crunch: Power +25Bump-in-the-Night Crunch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bump-in-the-Night Crunch: Power +25Bump-in-the-Night Crunch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crunch: Move Gauge Refresh 2Move: Crunch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Crunch: Move Gauge Refresh 2Move: Crunch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Double-Edge: Move Gauge Refresh 2Move: Double-Edge Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Double-Edge: Move Gauge Refresh 2Move: Double-Edge Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rawr!: MP Refresh 2Move: Rawr! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Gritty 5Powers up the user's moves when it is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Crunch: On a Roll 1Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Hilbert (Fall 2020) & Mightyena
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