Ilima & Gumshoos

Alola

Ilima & Gumshoos

★★★★★

/Normal/Field

Ctier

Introduction

Ilima & Gumshoos is a 5-star Normal sync pair in Pokémon Masters EX. Ilima & Gumshoos's role is Field. Faction: Alola.

On the Pokémon Masters EX tier list Ilima & Gumshoos is C tier, 339th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Ilima & Gumshoos's banners

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  • 1 January 2023 to 1 April 2025Ilima Spotlight Scout

Stats

  • HP105th876
  • Attack40th556
  • Defense322nd228
  • Sp. Atk467th260
  • Sp. Def322nd228
  • Speed570th312

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
  • AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • DefenseLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 16Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 164Lv. 140: 180Lv. 200: 228
  • SpeedLv. 1: 8Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312

Sync pair

TrainerIlima
PokémonGumshoos
TypeNormal
WeaknessFighting
RoleField, EX role Sprint (since 4 Apr 2025)
Base rarity5★
How to getRegular scout pool
Released4 Apr 2025
6★ EXAvailable since 4 Apr 2025
ThemesNormal, Alola, Trial Giver, Knowledgeable

Moves

5
  • Body Slam
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • Normal Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Welcome!Trainer move
    Status·1 MP·Ally (one)

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.

  • Enthusiast's Breakneck BlitzSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • T-Move: Team Physical Boost ↑1 9

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move.

  • Normal Zone: Team S-Moves ↑ 5

    Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone.

  • Double Drop

    When an opponent's stat is lowered, it is lowered by double the stat ranks.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpD+52 energySpe+52 energyHeadstro…5 energyOn the R…lv 27 energyEntry: S…lv 27 energyEnthusia…Power +255 energyDebut: N…10 energyAtk+52 energyDef+52 energySpD+52 energySpe+52 energyBody SlamPower +43 energyBody SlamPower +43 energyBody SlamPower +43 energyBody SlamMove Gau…7 energyNatural …7 energy1st S-Mo…lv 110 energyEnthusia…Power +255 energySpD+52 energyDef+52 energySpD+52 energyDef+52 energyBody SlamPower +43 energyBody SlamPower +43 energyBody SlamHostile …7 energyQuick Cu…7 energyLeerMove Gau…7 energyStatic S…lv 510 energyMight Af…lv 410 energyAtk+52 energyHP+102 energySpD+52 energyDef+52 energyCatalyst7 energyWelcome!MP Refre…7 energyAtk+104 energyParalysi…lv 910 energyVigilance10 energyEnthusia…Power +255 energyEnthusia…Power +255 energy

48 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Enthusiast's Breakneck Blitz: Power +25Enthusiast's Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Enthusiast's Breakneck Blitz: Power +25Enthusiast's Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Enthusiast's Breakneck Blitz: Power +25Enthusiast's Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Enthusiast's Breakneck Blitz: Power +25Enthusiast's Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • On the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Entry: Sync Move Boost 2Increases the user's Sync Move ↑ Next effect by 2 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Body Slam: Move Gauge Refresh 3Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Body Slam: Hostile Environment 3Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Welcome!: MP Refresh 2Move: Welcome! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Debut: Normal ZoneTurns the field of play's zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Might Afflicter 4Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paralysis Synergy 9Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ilima & Gumshoos

Art

Ilima & Gumshoos key art

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