
Johto
Karen & Umbreon
★★★★
/
Dark
Introduction
Karen & Umbreon is a 4-star Dark sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Karen & Umbreon is D tier, 585th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Stats
- HP20th of 765958
- Attack295th of 765409
- Defense662nd of 765148
- Sp. Atk640th of 765166
- Sp. Def664th of 765148
- Speed554th of 765315
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 187Lv. 45: 268Lv. 100: 598Lv. 120: 670Lv. 140: 742Lv. 200: 958
- AttackLv. 1: 16Lv. 30: 56Lv. 45: 95Lv. 100: 249Lv. 120: 281Lv. 140: 313Lv. 200: 409
- DefenseLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- Sp. AtkLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 106Lv. 120: 118Lv. 140: 130Lv. 200: 166
- Sp. DefLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- SpeedLv. 1: 11Lv. 30: 44Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
Sync pair
Moves
5- Feint Attack
Dark·Physical·Power 45-54·2 gauge·Opponent (one)Never misses.
- Dire HitStatus·2 MP·Self
Raises the user's critical-hit rate by 1 stat rank.
- Double-Edge
Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- Go Wild!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Adorably Wild Dark ImpactSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Dark Shift
Normal-type moves become Dark-type moves.
- Standfast 5
Reduces recoil damage received from using moves that have the recoil effect tag.
- Unflappable
Prevents the user from flinching.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Double-Edge: Move Gauge Refresh 1Move: Double-Edge Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Adorably Wild Dark Impact: Power +25Adorably Wild Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Adorably Wild Dark Impact: Power +25Adorably Wild Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Adorably Wild Dark Impact: Power +25Adorably Wild Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Adorably Wild Dark Impact: Power +25Adorably Wild Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Double-Edge: Move Gauge Refresh 3Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Feint Attack: Fortuitous 1Move: Feint Attack Has a chance (20%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Feint Attack: Move Gauge Refresh 3Move: Feint Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Go Wild!: Move Gauge Refresh 3Move: Go Wild! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Dire Hit: Move Gauge Refresh 3Move: Dire Hit Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Double-Edge: Standfast 3Move: Double-Edge Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Go Wild!: MP Refresh 3Move: Go Wild! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit: MP Refresh 3Move: Dire Hit Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double-Edge: Standfast 5Move: Double-Edge Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Karen & Umbreon
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