
Paldea
Lacey (Fall 2025) & Whimsicott
★★★★★
/
Dark/Tech
Introduction
Lacey (Fall 2025) & Whimsicott is a 5-star Dark sync pair in Pokémon Masters EX. Lacey (Fall 2025) & Whimsicott's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Lacey (Fall 2025) & Whimsicott is A tier, 73rd of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Lacey (Fall 2025) & Whimsicott's banners
All banners- 14 October 2026 to 8 November 2026Super Spotlight Seasonal Scout (2026-10)
- 14 October 2025 to 1 November 2025Lacey Seasonal Tiered Scout
- 14 October 2025 to 1 November 2025Lacey Seasonal Scout
Stats
- HP154th of 765870
- Attack483rd of 765270
- Defense13th of 765411
- Sp. Atk374th of 765326
- Sp. Def46th of 765394
- Speed181st of 765441
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
- AttackLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
- DefenseLv. 1: 18Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- SpeedLv. 1: 10Lv. 30: 54Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
As Whimsicott (Tera Type: Dark)
- HPLv. 1: 100Lv. 30: 178Lv. 45: 253Lv. 100: 550Lv. 120: 614Lv. 140: 678Lv. 200: 870
- AttackLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
- DefenseLv. 1: 18Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- SpeedLv. 1: 10Lv. 30: 54Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
Sync pair
Moves
5- Toxic
Poison·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target badly poisoned.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Cute 'n' Bad Fake Tears
Dark·Status·2 gauge·2 MP·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the Sp. Def of all opposing sync pairs by 3 stat ranks. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Cuter and Cuter!Trainer moveStatus·1 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Bad for a Day Tera BlastSync move
Dark·Special·Power 250-300·Opponent (one)No additional effect.
- GustAs Whimsicott (Tera Type: Dark)
Flying·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
Passive skills
3- Debut: Dark S-Tera
The user Sync Terastallizes into Dark type the first time it enters a battle each battle.
- Tricks Galore!
Has a chance (30% each) of granting the following effects when the user's attack move is successful: Makes the target flinch. Leaves the target confused. Leaves the target trapped.
- User Sets Dark Zone: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user turns the field of play's zone into a Dark Zone.
Sync grid
4848 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Spinel Tera Blast: Power +3Spinel Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spinel Tera Blast: Power +3Spinel Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spinel Tera Blast: Power +3Spinel Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Spinel Tera Blast: Power +3Spinel Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spinel Tera Blast: Power +3Spinel Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Bad for a Day Tera Blast: Power +25Bad for a Day Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bad for a Day Tera Blast: Power +25Bad for a Day Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Cuter and Cuter!: MP Refresh 2Move: Cuter and Cuter! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Spinel Tera Blast: Move Gauge Refresh 3Move: Spinel Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Toxic: Go Viral 9Move: Toxic When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Strengthening Heal 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the heals effect tag. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Opp Poisoned: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Zone Extension 3Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Grand Entry 2Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lacey (Fall 2025) & Whimsicott
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