Larry & Dudunsparce

Paldea

Larry & Dudunsparce

★★★★★

/Normal/Sprint

Btier

Introduction

Larry & Dudunsparce is a 5-star Normal sync pair in Pokémon Masters EX. Larry & Dudunsparce's role is Sprint. Faction: Paldea.

On the Pokémon Masters EX tier list Larry & Dudunsparce is B tier, 219th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Larry & Dudunsparce's banners

All banners
  • 30 September 2025 to 18 October 2025Mai EX Fair
  • 14 June 2024 to 11 July 2024Larry Poké Fair Scout

Stats

  • HP24th952
  • Attack229th444
  • Defense421st214
  • Sp. Atk293rd403
  • Sp. Def427th214
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 127Lv. 30: 212Lv. 45: 293Lv. 100: 612Lv. 120: 680Lv. 140: 748Lv. 200: 952
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • Sp. AtkLv. 1: 10Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerLarry
PokémonDudunsparce (Two-Segment Form) (Two-Segment Form)
TypeNormal
WeaknessFighting
RoleSprint, EX role Support (since 14 Jun 2024)
Base rarity5★
How to getPoké Fair scout
Released14 Jun 2024
6★ EXAvailable since 14 Jun 2024
ThemesNormal, Paldea, Gym Leader, Elite Four

Moves

5
  • Hyper Drill
    Normal·Physical·Power 200-240·Accuracy 100·4 gauge·Opponent (one)

    No additional effect.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Bullet Speed Hyper Drill
    Normal·Physical·Power 250-300·2 MP·Opponent (one)

    Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. Never misses. Lowers the target's Defense by 2 stat ranks. Lowers the target's Normal Type Rebuff by 1 rank. Applies the Free Move Next effect to the user.

  • Plain and SimpleTrainer move
    Status·2 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 2 stat ranks.

  • Exceptional Everyman Hyper DrillSync move
    Normal·Physical·Power 250-300·Opponent (one)

    This attack's power increases when the target's Type Rebuff is lowered.

Passive skills

3
  • Working Man's Methods

    Raises the user's Attack by 4 stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Opp Rebuff ↓: Team Moves ↑ 2

    Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.

  • Rebuff Reducing Hit (Weakness)

    Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeUnflappa…5 energyEnfeeblelv 210 energyS-Move: …lv 210 energyEscape A…5 energyTeam Spe…lv 210 energyDire Hit…Team Bra…10 energySpe+52 energyHP+102 energyHyper Dr…Power +23 energyHyper Dr…Power +23 energyHyper Dr…Power +23 energyHyper Dr…Move Gau…7 energyNumbing …lv 48 energyHyper Dr…Move Gau…9 energyRamming …10 energyDef+52 energySpD+52 energyBullet S…Power +23 energyBullet S…Power +23 energyBullet S…Power +23 energyDire Hit…MP Refre…7 energyAttack T…lv 48 energyHead Sta…lv 110 energyEndurance9 energySpe+52 energyHP+102 energyAtk+52 energyDef+52 energyBullet S…Power +23 energyBullet S…Power +23 energySpD+52 energyPlain an…MP Refre…7 energyHP+407 energyInertia10 energyMighty C…lv 99 energyAtk+52 energySpD+52 energyDef+52 energyHP+102 energyHyper Dr…Power +23 energyHyper Dr…Power +23 energySpe+52 energyMad Stre…lv 910 energyGhost Gu…8 energyS-Move o…lv 210 energyHit Rebu…lv 410 energyExceptio…Power +255 energyExceptio…Power +255 energy

54 tiles, 257 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Hyper Drill: Power +2Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Drill: Power +2Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Drill: Power +2Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Speed Hyper Drill: Power +2Bullet Speed Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Speed Hyper Drill: Power +2Bullet Speed Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Speed Hyper Drill: Power +2Bullet Speed Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Speed Hyper Drill: Power +2Bullet Speed Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Speed Hyper Drill: Power +2Bullet Speed Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Drill: Power +2Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Drill: Power +2Hyper Drill: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Exceptional Everyman Hyper Drill: Power +25Exceptional Everyman Hyper Drill: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Exceptional Everyman Hyper Drill: Power +25Exceptional Everyman Hyper Drill: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Drill: Move Gauge Refresh 3Move: Hyper Drill Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Plain and Simple: MP Refresh 2Move: Plain and Simple Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Numbing Blow 4Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hyper Drill: Move Gauge Refresh 9Move: Hyper Drill Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Mighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Enfeeble 2Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Team Speedy Entry 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Dire Hit All +: Team Brawn Gain 9Move: Dire Hit All + Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mad Strength 9Raises the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2Lowers the target's Attack and Sp. Atk by 2 stat ranks when the user's sync move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Rebuff ↓ Opp: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Larry & Dudunsparce

Art

Larry & Dudunsparce key art

More Normal sync pairs

All sync pairs