
Paldea
Larry (Special Costume 2) & Komala
★★★★★
/
Normal/Field
Introduction
Larry (Special Costume 2) & Komala is a 5-star Normal sync pair in Pokémon Masters EX. Larry (Special Costume 2) & Komala's role is Field. Faction: Paldea.
On the Pokémon Masters EX tier list Larry (Special Costume 2) & Komala is S tier, 16th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Larry (Special Costume 2) & Komala's banners
All banners- 13 May 2026 to 2 June 2026Larry Costume Tiered Scout (2026-05)
- 13 May 2026 to 2 June 2026Larry Costume Scout (2026-05)
Stats
- HP209th of 765853
- Attack190th of 765464
- Defense452nd of 765209
- Sp. Atk101st of 765510
- Sp. Def327th of 765227
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
As Komala (Tera Type: Normal)
- HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Relaxed Charm
Fairy·Status·2 MP·Opponent (all)Activation Condition: When the user is asleep. Deactivation Condition: When the user is not asleep. Never misses. Lowers the ? of all opposing sync pairs by ? stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Applies Paldea Circle (Special) to the allied field of play. Paldea Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- They Suit Me...Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Raises an ally's Attack and Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Just Let Me Sleep Tera BlastSync move
Normal·Special·Power 300-360·Opponent (one)No additional effect.
Passive skills
2- Debut: Normal S-Tera
The user Sync Terastallizes into Normal type the first time it enters a battle each battle.
- Ally Sets Normal Zone: Team Special Boost ↑1 9
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally turns the field of play's zone into a Normal Zone.
Sync grid
4848 tiles, 235 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Zeolite Tera Blast: Power +3Zeolite Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zeolite Tera Blast: Power +3Zeolite Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zeolite Tera Blast: Power +3Zeolite Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zeolite Tera Blast: Power +3Zeolite Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Zeolite Tera Blast: Power +3Zeolite Tera Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Just Let Me Sleep Tera Blast: Power +25Just Let Me Sleep Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Just Let Me Sleep Tera Blast: Power +25Just Let Me Sleep Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Zeolite Tera Blast: Move Gauge Refresh 3Move: Zeolite Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Relaxed Charm: Move Gauge Refresh 3Move: Relaxed Charm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- They Suit Me...: MP Refresh 3Move: They Suit Me... Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Asleep & Hit: Stat ↑ 9Raises one of the user's following stats by 1 stat rank at random when its attack move is successful while it is asleep: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Zeolite Tera Blast: Dashing Team 9Move: Zeolite Tera Blast Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Asleep: Attack Move DR 2Reduces damage when the user is hit by an attack move while asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Normal Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rock Tomb: Trip Up 9Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dirty Fighting 3Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Relaxed Charm: Team Brain Gain 9Move: Relaxed Charm Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paldea C (Spec) Extension 3Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Normal Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Normal Zone Extension 3Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Larry (Special Costume 2) & Komala
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