
Pasio
Lear & Krookodile
★★★★
/
Dark/Support
Introduction
Lear & Krookodile is a 4-star Dark sync pair in Pokémon Masters EX. Lear & Krookodile's role is Support. Faction: Pasio.
On the Pokémon Masters EX tier list Lear & Krookodile is C tier, 391st of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Stats
- HP435th of 765786
- Attack190th of 765464
- Defense518th of 765202
- Sp. Atk303rd of 765388
- Sp. Def528th of 765202
- Speed332nd of 765386
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 176Lv. 45: 242Lv. 100: 506Lv. 120: 562Lv. 140: 618Lv. 200: 786
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- Sp. DefLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- SpeedLv. 1: 8Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 258Lv. 140: 290Lv. 200: 386
Sync pair
Moves
5- Power Trip
Dark·Physical·Power 13-15·Accuracy 100·2 gauge·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Brutal Swing
Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- Bow to Me!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Poetic Justice Dark ImpactSync move
Dark·Physical·Power 200-240·Opponent (one)The more the user's stats are raised, the greater the power of this attack.
Passive skills
3- Fortuitous 9
Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
- Defense Crush 9
Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
- Terrify 1
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Power Trip: Power +1Power Trip: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Poetic Justice Dark Impact: Power +25Poetic Justice Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Poetic Justice Dark Impact: Power +25Poetic Justice Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Trip: Move Gauge Refresh 3Move: Power Trip Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brutal Swing: Move Gauge Refresh 3Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bow to Me!: MP Refresh 2Move: Bow to Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 4Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bow to Me!: Brawn Gain 9Move: Bow to Me! Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Full-Bracing Command 5Has a chance (60%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lear & Krookodile
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