Lenora & Watchog

Unova

Lenora & Watchog

★★★★★

/Normal/Tech

Ctier

Introduction

Lenora & Watchog is a 5-star Normal sync pair in Pokémon Masters EX. Lenora & Watchog's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Lenora & Watchog is C tier, 373rd of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Lenora & Watchog's banners

All banners
  • 16 October 2023 to 1 November 2023Lenora Spotlight Scout

Stats

  • HP397th812
  • Attack480th280
  • Defense63rd372
  • Sp. Atk467th260
  • Sp. Def63rd372
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 168Lv. 45: 237Lv. 100: 512Lv. 120: 572Lv. 140: 632Lv. 200: 812
  • AttackLv. 1: 26Lv. 30: 54Lv. 45: 81Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
  • DefenseLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerLenora
PokémonWatchog
TypeNormal
WeaknessFighting
RoleTech, EX role Support (since 16 Oct 2023)
Base rarity5★
How to getRegular scout pool
Released16 Oct 2023
6★ EXAvailable since 16 Oct 2023
ThemesNormal, Unova, Knowledgeable, Rock Lover

Moves

5
  • Facade
    Normal·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.

  • X Sp. Def All
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Research Time!Trainer move
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead.

  • Museum Director Normal ImpactSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • Use Status P-Move on Opp: Sp. Def ↓ 9

    Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent.

  • Debut: Field Special DR

    Applies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.

  • Team Pinpoint Entry 2

    Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpD+52 energySpe+52 energyFacadePower +33 energyFacadePower +33 energyFacadePower +33 energyFacadeFleet Fe…8 energyHit: Tea…lv 910 energyFacadeMove Gau…7 energyFacadeStaggeri…10 energySpD+52 energyDef+52 energyFacadePower +33 energyFacadePower +33 energyUnflappa…5 energyHP+204 energyResearch…MP Refre…7 energyResearch…Group Th…10 energyResearch…Master H…10 energySpD+52 energyHP+102 energySpD+52 energyDef+52 energySpe+52 energyX Sp. De…MP Refre…7 energyAtk+52 energyLeerMove Gau…7 energyTeam Sha…lv 110 energySurvivor…lv 27 energyHit: Tea…lv 910 energyHP+102 energyStalwart5 energySpe+52 energySpD+52 energyQuick Cu…7 energyHP+204 energySync Reg…8 energySafety T…10 energyRejuvena…lv 610 energyMuseum D…Power +255 energyMuseum D…Power +255 energy

48 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Facade: Power +3Facade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Facade: Power +3Facade: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Facade: Power +3Facade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Facade: Power +3Facade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Facade: Power +3Facade: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Museum Director Normal Impact: Power +25Museum Director Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Museum Director Normal Impact: Power +25Museum Director Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Facade: Move Gauge Refresh 3Move: Facade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Research Time!: MP Refresh 2Move: Research Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Survivor Mentality 2Reduces damage when the user is hit by a special attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Facade: Fleet Feet 1Move: Facade Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Facade: Staggering 2Move: Facade Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Research Time!: Group TherapyMove: Research Time! Removes all status conditions from all allied sync pairs when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Research Time!: Master Healer 1Move: Research Time! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lenora & Watchog

Art

Lenora & Watchog key art

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