
Sinnoh
Mai & Munchlax
★★★★★
/
Normal/Tech
Introduction
Mai & Munchlax is a 5-star Normal sync pair in Pokémon Masters EX. Mai & Munchlax's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Mai & Munchlax is A tier, 75th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Mai & Munchlax's banners
All banners- 13 May 2026 to 2 June 2026Paid-Gem (2026-05)
- 30 September 2025 to 18 October 2025Mai EX Fair
Stats
- HP130th of 765872
- Attack497th of 765260
- Defense55th of 765390
- Sp. Atk623rd of 765168
- Sp. Def8th of 765414
- Speed654th of 765258
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 180Lv. 45: 255Lv. 100: 552Lv. 120: 616Lv. 140: 680Lv. 200: 872
- AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- DefenseLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 19Lv. 30: 61Lv. 45: 100Lv. 100: 254Lv. 120: 286Lv. 140: 318Lv. 200: 414
- SpeedLv. 1: 8Lv. 30: 35Lv. 45: 59Lv. 100: 158Lv. 120: 178Lv. 140: 198Lv. 200: 258
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Normal WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
- Thick Fur Protect
Normal·Status·1 MP·SelfActivation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Applies the Gradual Healing effect to the user. Applies the Damage Guard Next effect to the user. Applies the Take Next "All" Move effect to the user.
- We'll Help You!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 3 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Normal Zone.
- Big Sis Warden Giga ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
4- Sinnoh Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Blessings of the Fieldlands
Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user's HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone.
- Hit: Attack ↓ & Sp. Atk ↓ 9
Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful.
- Normal Zone: Team All Stats ↓ Immunity
Stats cannot be lowered for all allied sync pairs when the zone is a Normal Zone.
Sync grid
5454 tiles, 259 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Big Sis Warden Giga Impact: Power +25Big Sis Warden Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Big Sis Warden Giga Impact: Power +25Big Sis Warden Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thick Fur Protect: Move Gauge Refresh 3Move: Thick Fur Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Zone: MG → 2Quickly charges the move gauge when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Wish: Pep Rally 1Move: Normal Wish Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Wish: MP Refresh 2Move: Normal Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- We'll Help You!: Hit and Heal 9Move: We'll Help You! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- We'll Help You!: MP Refresh 2Move: We'll Help You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- T-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Normal Zone Extension 5Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Team Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Team Attack ↑ & Sp. Atk ↑ 9Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Triage Tank 9Restores the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Normal Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Mai & Munchlax
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