
Galar
Marnie (Alt.) & Grimmsnarl
★★★★★
/
Dark/Field
Introduction
Marnie (Alt.) & Grimmsnarl is a 5-star Dark sync pair in Pokémon Masters EX. Marnie (Alt.) & Grimmsnarl's role is Field. Faction: Galar.
On the Pokémon Masters EX tier list Marnie (Alt.) & Grimmsnarl is S tier, 17th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Marnie (Alt.) & Grimmsnarl's banners
All banners- 14 March 2026 to 11 April 2026Presents ×2!
Stats
- HP275th of 765832
- Attack40th of 765556
- Defense375th of 765223
- Sp. Atk300th of 765394
- Sp. Def287th of 765245
- Speed360th of 765370
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- Sp. AtkLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 13Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
As Grimmsnarl
- HPLv. 1: 99Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- Sp. AtkLv. 1: 16Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 13Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
Sync pair
Moves
5- Bite
Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Impish False Surrender
Dark·Physical·Power 200-240·2 gauge·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- Ain't Goin' Down Easy!Trainer moveStatus·1 MP·Ally (one)
Turns the field of play's zone into an EX Dark Zone. (An EX Dark Zone powers up Dark-type attacks.) Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank.
- Winning with Everyone's Cheers Dark ImpactSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Galar Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Galar theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Hometown Cheers
Raises the user's Attack by 4 stat ranks the first time it turns the field of play's zone into an EX Dark Zone each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it turns the field of play's zone into an EX Dark Zone each battle.
- Returning Cheers with a Smile
Grants all of the following effects after the user uses its max move: Reduces the user's sync move countdown by 1. Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Restores 1 MP of the user's move.
- Targets Maxed
When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Sync grid
5454 tiles, 274 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Impish False Surrender: Power +3Impish False Surrender: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Impish False Surrender: Power +3Impish False Surrender: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Impish False Surrender: Power +3Impish False Surrender: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Impish False Surrender: Power +3Impish False Surrender: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Impish False Surrender: Power +3Impish False Surrender: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Winning with Everyone's Cheers Dark Impact: Power +25Winning with Everyone's Cheers Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Winning with Everyone's Cheers Dark Impact: Power +25Winning with Everyone's Cheers Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Impish False Surrender: Move Gauge Refresh 3Move: Impish False Surrender Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 3Move: Super Effective ↑ Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Umbral TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Umbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bite: Move Gauge Refresh 9Move: Bite Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Opp Asleep: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- G-Max Snooze: Power +100G-Max Snooze: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- T-Move: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ain't Goin' Down Easy!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9Move: Ain't Goin' Down Easy! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Max Move: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Clutch CriticalExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Dark Zone: Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st S-Move: Restore "Super Effective ↑" MP 1Restores 1 MP of the user's move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bite: Move on Opp: Sleep 4Move: Bite Has a chance (50%) of putting the target to sleep when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Max Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Umbral Power 5Powers up the user's moves when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marnie (Alt.) & Grimmsnarl
Art















