
Galar
Marnie (Champion) & Moltres
★★★★★
/
Dark/Strike (Special)
Introduction
Marnie (Champion) & Moltres is a 5-star Dark sync pair in Pokémon Masters EX. Marnie (Champion) & Moltres's role is Strike (Special). Faction: Galar.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Marnie (Champion) & Moltres's banners
All banners- 25 March 2026 to 26 March 2026Triple Feature Master Fair (2026-03)
- 18 August 2024 to 17 September 2024Special Present! (2024-08)
- 26 April 2024 to 28 August 2025Paid-Gem
- 28 February 2023 to 9 April 2023Marnie Master Fair Scout
Stats
- HP30th of 765932
- Attack138th of 765500
- Defense573rd of 765173
- Sp. Atk2nd of 765658
- Sp. Def580th of 765173
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 111Lv. 30: 195Lv. 45: 273Lv. 100: 592Lv. 120: 660Lv. 140: 728Lv. 200: 932
- AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. AtkLv. 1: 16Lv. 30: 82Lv. 45: 145Lv. 100: 398Lv. 120: 450Lv. 140: 502Lv. 200: 658
- Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
Sync pair
Moves
5- Fiery Wrath
Dark·Special·Power 155-186·Accuracy 100·4 gauge·Opponent (all)Has a chance (20%) of making the target flinch.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Fierce Fiery Wrath
Dark·Special·Power 200-240·Accuracy 100·Opponent (all)Activation Condition: When your team's sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.
- Triumphant Spirit!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.
- Distaste for Defeat Fiery WrathSync move
Dark·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Galar Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Sinister Aura
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle.
- Spikemuth Grit
Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle.
- Mind over Matter 4
The user's Sp. Atk increases 40% when its HP is reduced.
Sync grid
5050 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st Hit: Dark Zone & Extension 3Turns the field of play's zone into a Dark Zone the first time the user's attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fiery Wrath: Power +2Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fiery Wrath: Power +2Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fiery Wrath: Power +2Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fierce Fiery Wrath: Power +2Fierce Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fierce Fiery Wrath: Power +2Fierce Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fierce Fiery Wrath: Power +2Fierce Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fiery Wrath: Power +2Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fiery Wrath: Power +2Fiery Wrath: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Distaste for Defeat Fiery Wrath: Power +25Distaste for Defeat Fiery Wrath: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Distaste for Defeat Fiery Wrath: Power +25Distaste for Defeat Fiery Wrath: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fiery Wrath: Move Gauge Refresh 3Move: Fiery Wrath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Evasive Sync-Up 3Powers up the user's sync move when its evasiveness is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Triumphant Spirit!: MP Refresh 2Move: Triumphant Spirit! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fiery Wrath: Aggravation 2Move: Fiery Wrath Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Protect: Slippery 2Move: Protect Raises the user's evasiveness by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Protect: Super Preparation 9Move: Protect Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Wounded Sync-Up 5Powers up the user's sync move when its HP is reduced. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Wounded Power 3Powers up the user's moves when its HP is reduced. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Triumphant Spirit!: Propulsion 9Move: Triumphant Spirit! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Marnie (Champion) & Moltres
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