
Hoenn
May (Spring 2021) & Lopunny
★★★★★
/
Normal
Introduction
May (Spring 2021) & Lopunny is a 5-star Normal sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list May (Spring 2021) & Lopunny is D tier, 561st of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
May (Spring 2021) & Lopunny's banners
All banners- 6 April 2023 to 9 April 2023May and Burgh Seasonal Scout (2023-04)
- 6 April 2023 to 9 April 2023Seasonal Tiered Scout (2023-04)
- 4 April 2022 to 7 April 2022May and Burgh Seasonal Scout
- 2 April 2021 to 16 April 2021May Seasonal Scout
- 2 April 2021 to 16 April 2021May Seasonal Tiered Scout
Stats
- HP404th of 765810
- Attack190th of 765464
- Defense513th of 765203
- Sp. Atk380th of 765322
- Sp. Def420th of 765215
- Speed336th of 765376
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 166Lv. 45: 235Lv. 100: 510Lv. 120: 570Lv. 140: 630Lv. 200: 810
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 20Lv. 30: 39Lv. 45: 57Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. AtkLv. 1: 20Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
- Sp. DefLv. 1: 20Lv. 30: 40Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 20Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 264Lv. 140: 292Lv. 200: 376
As Mega Lopunny
- HPLv. 1: 94Lv. 30: 166Lv. 45: 235Lv. 100: 510Lv. 120: 570Lv. 140: 630Lv. 200: 810
- AttackLv. 1: 24Lv. 30: 79Lv. 45: 129Lv. 100: 340Lv. 120: 384Lv. 140: 427Lv. 200: 556
- DefenseLv. 1: 20Lv. 30: 39Lv. 45: 57Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
- Sp. AtkLv. 1: 20Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
- Sp. DefLv. 1: 20Lv. 30: 40Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 24Lv. 30: 68Lv. 45: 111Lv. 100: 283Lv. 120: 316Lv. 140: 350Lv. 200: 451
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Hippity Hoppity!Trainer moveStatus·2 MP·Ally (all)
When used by Lopunny, raises the Speed of all allied sync pairs by 2 stat ranks. When used by Lopunny, raises the user's evasiveness by 2 stat ranks. If the user's Lopunny has Mega Evolved, raises the user's accuracy by 1 stat rank. If the user's Lopunny has Mega Evolved, raises the user's evasiveness by 3 stat ranks.
- Heart-Thumping Normal ImpactSync move
Normal·Physical·Power 200-240·Opponent (one)Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle.
- Move Gauge BoostAs Mega LopunnyStatus·2 MP·Self
Charges the user's move gauge by 3.
- High Jump KickAs Mega Lopunny
Fighting·Physical·Power 135-162·Accuracy 90·3 gauge·Opponent (one)When it fails, the user takes damage equal to 50% of its maximum HP.
- Fire PunchAs Mega Lopunny
Fire·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
Passive skills
3- Sync Morph
Changes the user's sync move type the first time its sync move is used each battle.
- Revenge Boost 5
Has a chance (60%) of charging the user's move gauge by one when the user is hit by an attack move.
- Solo Fanfare 6
Raises the user's Attack by 6 stat ranks the first time its sync move is used each battle.
Sync grid
5151 tiles, 189 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Heart-Thumping Normal Impact: Power +45Heart-Thumping Normal Impact: Power ↑ +45 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Heart-Thumping Normal Impact: Power +45Heart-Thumping Normal Impact: Power ↑ +45 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Heart-Thumping Fighting Impact: Power +90Heart-Thumping Fighting Impact: Power ↑ +90 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Heart-Thumping Fighting Impact: Power +25Heart-Thumping Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heart-Thumping Normal Impact: Power +25Heart-Thumping Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heart-Thumping Fighting Impact: Power +25Heart-Thumping Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heart-Thumping Normal Impact: Power +25Heart-Thumping Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High Jump Kick: Move Gauge Refresh 2Move: High Jump Kick Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Headbutt: Move Gauge Refresh 2Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hippity Hoppity!: MP Refresh 2Move: Hippity Hoppity! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Propeller 1Has a chance (20%) of reducing the user's sync move countdown by one when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Impatient 1Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP Advantage 3The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
May (Spring 2021) & Lopunny
Art















