N (Arc Suit) & Zoroark

Unova

N (Arc Suit) & Zoroark

★★★★★

/Dark/Multi

Atier

Introduction

N (Arc Suit) & Zoroark is a 5-star Dark sync pair in Pokémon Masters EX. N (Arc Suit) & Zoroark's role is Multi. Faction: Unova.

On the Pokémon Masters EX tier list N (Arc Suit) & Zoroark is A tier, 41st of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

N (Arc Suit) & Zoroark's banners

All banners
  • 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
  • 14 March 2026 to 11 April 2026Arc Suit Tiered Scout!
  • 10 March 2025 to 19 April 202548-Hour Paid-Gem (2025-03)

Stats

  • HP290th830
  • Attack213th459
  • Defense253rd250
  • Sp. Atk23rd592
  • Sp. Def250th250
  • Speed97th459

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 11Lv. 30: 58Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
  • DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459

Sync pair

TrainerN (Arc Suit)
PokémonZoroark
TypeDark
WeaknessFighting
RoleMulti, EX role Support (since 10 Mar 2025)
Base rarity5★
How to getPoké Fair scout
Released10 Mar 2025
6★ EXAvailable since 10 Mar 2025
ThemesDark, Unova, Rival, Arc Suit

Moves

5
  • Night Daze
    Dark·Special·Power 166-199·Accuracy 95·4 gauge·Opponent (one)

    Has a chance (40%) of lowering the target's accuracy by 1 stat rank.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Almighty Obsidian Night Daze
    Dark·Special·Power 250-300·4 gauge·1 MP·Opponent (one)

    Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. The more the target's stats are lowered, the greater the power of this attack. Lowers the target's accuracy by 1 stat rank.

  • Behold My Love!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 6 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Shape-Shifting Divine Night DazeSync move
    Dark·Special·Power 300-360·Opponent (one)

    Grants the following effect 10 times: Lowers one of the target's following stats by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, or Speed.

Passive skills

4
  • Dread Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dark theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Dread Judgment

    Raises the Dark Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • The Bridge Between Pokémon and Humans

    Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by six times the stat ranks.

  • Math Genius

    If the target's accuracy is lowered when the user's attack move is successful, grants the following effect a number of times equal to the number of ranks the accuracy is lowered: Lowers one of the target's following stats by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, or Speed.

Sync grid

52
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+20freeShape-Sh…Power +50freeOpp Rebu…lv 9free1st S-Mo…lv 1freeSpA+52 energyDef+52 energySpD+52 energyNight Da…Power +23 energyNight Da…Power +23 energyNight Da…Power +23 energySpe+104 energyQuick Cu…7 energyStatus I…10 energyOpp Rebu…lv 210 energyHP+102 energySpe+52 energySpA+52 energyAlmighty…Power +33 energyAlmighty…Power +33 energyDebut: S…lv 18 energyMini Pot…MP Refre…7 energyMini Pot…Master H…10 energy1st S-Mo…9 energyVigilance10 energyDef+52 energySpD+52 energySpA+52 energyDauntless5 energyAlmighty…Power +33 energySuper Sy…8 energyAlmighty…Power +33 energyAlmighty…Power +33 energyHead Sta…lv 110 energyPower Pl…10 energyNight Da…Acc +53 energySpA+52 energySpA+52 energyNight Da…Power +23 energyNight Da…Power +23 energySpA+104 energyBehold M…Move9 energyBehold M…MP Refre…7 energySync Thi…lv 99 energyBehold M…Slippery…10 energyShape-Sh…Power +255 energyShape-Sh…Power +255 energy

52 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Shape-Shifting Divine Night Daze: Power +50Shape-Shifting Divine Night Daze: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Opp Rebuff ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Type Rebuff is lowered. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Obsidian Night Daze: Power +3Almighty Obsidian Night Daze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Obsidian Night Daze: Power +3Almighty Obsidian Night Daze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Obsidian Night Daze: Power +3Almighty Obsidian Night Daze: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Obsidian Night Daze: Power +3Almighty Obsidian Night Daze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Obsidian Night Daze: Power +3Almighty Obsidian Night Daze: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Night Daze: Accuracy +5Night Daze: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shape-Shifting Divine Night Daze: Power +25Shape-Shifting Divine Night Daze: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shape-Shifting Divine Night Daze: Power +25Shape-Shifting Divine Night Daze: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Behold My Love!: MP Refresh 2Move: Behold My Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Debut: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • 1st S-Move: No Stat ↑ on FieldApplies the No Stat Increases effect to the opponents' field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Behold My Love!: Move: Sync Move Boost ↑3 9Move: Behold My Love! Increases the user's Sync Move ↑ Next effect by 3 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Rebuff ↓: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Behold My Love!: Slippery 4Move: Behold My Love! Raises the user's evasiveness by 4 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

N (Arc Suit) & Zoroark

Art

N (Arc Suit) & Zoroark key art

More Dark sync pairs

All sync pairs