
Unova
N (Summer 2022) & Zoroark
★★★★★
/
Dark/Strike (Special)
Introduction
N (Summer 2022) & Zoroark is a 5-star Dark sync pair in Pokémon Masters EX. N (Summer 2022) & Zoroark's role is Strike (Special). Faction: Unova.
On the Pokémon Masters EX tier list N (Summer 2022) & Zoroark is C tier, 307th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
N (Summer 2022) & Zoroark's banners
All banners- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 28 June 2024 to 15 July 2024Super Spotlight Seasonal Scout (2024-06)
- 28 June 2024 to 15 July 2024Seasonal Tiered Scout (2024-06)
- 6 July 2023 to 9 July 2023Seasonal Tiered Scout (2023-07)
- 6 July 2023 to 9 July 2023Super Spotlight Seasonal Scout (2023-07)
- 30 June 2022 to 17 July 2022N Seasonal Scout
- 30 June 2022 to 17 July 2022N Seasonal Tiered Scout
Stats
- HP532nd of 765749
- Attack155th of 765495
- Defense573rd of 765173
- Sp. Atk23rd of 765592
- Sp. Def580th of 765173
- Speed76th of 765466
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 153Lv. 45: 216Lv. 100: 469Lv. 120: 525Lv. 140: 581Lv. 200: 749
- AttackLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
- SpeedLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
Sync pair
Moves
5- Night Daze
Dark·Special·Power 166-199·Accuracy 95·4 gauge·Opponent (one)Has a chance (40%) of lowering the target's accuracy by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Snarl
Dark·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Vivid Illusion!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's evasiveness by 2 stat ranks.
- Defender of Dreams Dark BeamSync move
Dark·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Healthy Superhit
Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
- Super Sync 9
Applies the Supereffective ↑ Next effect to the user after using its sync move.
- Sync Freebie
Applies the Free Move Next effect to the user after using its sync move.
Sync grid
4848 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Night Daze: Accuracy +5Night Daze: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snarl: Accuracy +5Snarl: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Daze: Power +2Night Daze: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Defender of Dreams Dark Beam: Power +25Defender of Dreams Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Defender of Dreams Dark Beam: Power +25Defender of Dreams Dark Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Night Daze: Move Gauge Refresh 3Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Night Daze: Move Gauge Refresh 3Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snarl: Move Gauge Refresh 3Move: Snarl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vivid Illusion!: MP Refresh 2Move: Vivid Illusion! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snarl: Superduper Effective 9Move: Snarl Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Night Daze: On a Roll 1Move: Night Daze Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Obscuring Power 3Powers up the user's moves when the target's accuracy is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Snarl: Satisfied Snarl 4Move: Snarl Has a chance (50%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Queue Cutter 2Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Obscuring Sync 5Powers up the user's sync move when the target's accuracy is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bedazzle 1Lowers the accuracy of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
N (Summer 2022) & Zoroark
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