
Alola
Nanu & Persian
★★★★
/
Dark/Support
Introduction
Nanu & Persian is a 4-star Dark sync pair in Pokémon Masters EX. Nanu & Persian's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Nanu & Persian is D tier, 508th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Stats
- HP655th of 765648
- Attack419th of 765315
- Defense217th of 765262
- Sp. Atk616th of 765171
- Sp. Def463rd of 765209
- Speed73rd of 765467
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 80Lv. 30: 155Lv. 45: 200Lv. 100: 420Lv. 120: 468Lv. 140: 516Lv. 200: 648
- AttackLv. 1: 7Lv. 30: 47Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
- DefenseLv. 1: 8Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- Sp. AtkLv. 1: 6Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- Sp. DefLv. 1: 7Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 11Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
Sync pair
Moves
5- Bite
Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Just Warming Up...Trainer moveStatus·2 MP·Self
Raises the user's evasiveness by 2 stat ranks. Applies the Critical Hit Next effect to the user.
- Dark Authority Black Hole EclipseSync move
Dark·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is flinching.
Passive skills
1- Critical Sting 1
When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
Sync grid
4848 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Dark Authority Black Hole Eclipse: Power +25Dark Authority Black Hole Eclipse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dark Authority Black Hole Eclipse: Power +25Dark Authority Black Hole Eclipse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Just Warming Up...: MP Refresh 2Move: Just Warming Up... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Screech: Charging Infliction 1Move: Screech Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Focus 1Raises the user's critical-hit rate by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Just Warming Up...: Slippery 1Move: Just Warming Up... Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Just Warming Up...: Berserker 1Move: Just Warming Up... Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critastrophe 5Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Nanu & Persian
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