
Hoenn
Norman & Slaking
★★★
/
Normal
Introduction
Norman & Slaking is a 3-star Normal sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Norman & Slaking is D tier, 608th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP438th of 765783
- Attack162nd of 765494
- Defense549th of 765192
- Sp. Atk765th of 76555
- Sp. Def558th of 765192
- Speed689th of 765180
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 67Lv. 30: 160Lv. 45: 220Lv. 100: 495Lv. 120: 555Lv. 140: 615Lv. 200: 783
- AttackLv. 1: 12Lv. 30: 77Lv. 45: 119Lv. 100: 306Lv. 120: 346Lv. 140: 386Lv. 200: 494
- DefenseLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
- Sp. AtkLv. 1: 2Lv. 30: 10Lv. 45: 13Lv. 100: 35Lv. 120: 39Lv. 140: 43Lv. 200: 55
- Sp. DefLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
- SpeedLv. 1: 6Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 180
Sync pair
Moves
5- Body Slam
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Double-Edge
Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- All-Out Effort!Trainer moveStatus·2 MP·Self
Restores the user's HP by approximately 40% of its maximum HP. Charges the user's move gauge by 2.
- Power-Chasing Giga ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
1- Power Reserves 2
Powers up the user's moves when it is in a pinch.
Sync grid
4848 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power-Chasing Giga Impact: Power +25Power-Chasing Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Power-Chasing Giga Impact: Power +25Power-Chasing Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power-Chasing Giga Impact: Power +25Power-Chasing Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power-Chasing Giga Impact: Power +25Power-Chasing Giga Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Body Slam: Move Gauge Refresh 3Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double-Edge: Move Gauge Refresh 3Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double-Edge: Standfast 3Move: Double-Edge Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- All-Out Effort!: MP Refresh 2Move: All-Out Effort! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hostile Environment 2Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Attack +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double-Edge: Standfast 5Move: Double-Edge Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- All-Out Effort!: Master Healer 1Move: All-Out Effort! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Static Shock 5Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Norman & Slaking
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