
Sinnoh
Palmer & Regigigas
★★★★★
/
Normal
Introduction
Palmer & Regigigas is a 5-star Normal sync pair in Pokémon Masters EX. Faction: Sinnoh.
On the Pokémon Masters EX tier list Palmer & Regigigas is B tier, 174th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Palmer & Regigigas's banners
All banners- 13 May 2026 to 2 June 2026Paid-Gem (2026-05)
- 30 September 2025 to 18 October 2025Mai EX Fair
- 24 October 2024 to 7 November 2024Double Feature Poké Fair Scout (2024-10)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout B (2024-04)
- 16 September 2023 to 6 October 2023Palmer Poké Fair Scout
Stats
- HP79th of 765881
- Attack229th of 765444
- Defense452nd of 765209
- Sp. Atk417th of 765296
- Sp. Def463rd of 765209
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 14Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
As Regigigas
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 14Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Crush Grip
Normal·Physical·Power 260-312·Accuracy 100·4 gauge·Opponent (one)The smaller the target's percentage of remaining HP, the lower the power of this attack becomes.
- Normal WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.)
- G Giga Impact
Normal·Physical·Power 400-480·Accuracy 100·4 gauge·1 MP·Opponent (one)Activation Condition: When the user uses any moves, sync move, or max move a total of five times. Deactivation Condition: When this move is used. Lowers the target's Defense by 6 stat ranks. Restores the user's HP by approximately 50% of its maximum HP.
- You've Come This Far!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 1 rank.
- Towering Tower Tycoon Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Sync Buff & Hit: Physical Boost ↑3 9
Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff.
- Sync Freebie
Applies the Free Move Next effect to the user after using its sync move.
- Max Move: Free Move Next
Applies the Free Move Next effect to the user after using its max move.
Sync grid
5454 tiles, 252 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Crush Grip: Power +2Crush Grip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crush Grip: Power +2Crush Grip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crush Grip: Power +2Crush Grip: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Crush Grip: Power +2Crush Grip: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crush Grip: Power +2Crush Grip: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- G Giga Impact: Power +2G Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- G Giga Impact: Power +2G Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- G Giga Impact: Power +2G Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- G Giga Impact: Power +2G Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- G Giga Impact: Power +2G Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Towering Tower Tycoon Normal Impact: Power +25Towering Tower Tycoon Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Towering Tower Tycoon Normal Impact: Power +25Towering Tower Tycoon Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Towering Tower Tycoon Normal Impact: Power +25Towering Tower Tycoon Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Towering Tower Tycoon Normal Impact: Power +25Towering Tower Tycoon Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crush Grip: Move Gauge Refresh 2Move: Crush Grip Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Chase Down 1Powers up the user's moves when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Slo-pponent Sync 2Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Wish: Move Gauge Refresh 3Move: Normal Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Zone: MG → 2Quickly charges the move gauge when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Normal Wish: MP Refresh 2Move: Normal Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- You've Come This Far!: MP Refresh 2Move: You've Come This Far! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Crush Grip: Move Gauge Refresh 4Move: Crush Grip Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Max Strike: Power +100Max Strike: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Mighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Sync Defense ↓ All 2Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Combo Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Slip Up 2Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Palmer & Regigigas
Art















