
Paldea
Penny & Eevee
★★★★
/
Normal
Introduction
Penny & Eevee is a 4-star Normal sync pair in Pokémon Masters EX. Faction: Paldea.
On the Pokémon Masters EX tier list Penny & Eevee is C tier, 297th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP481st of 765771
- Attack74th of 765546
- Defense641st of 765156
- Sp. Atk448th of 765295
- Sp. Def598th of 765170
- Speed306th of 765392
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
- AttackLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 11Lv. 30: 26Lv. 45: 41Lv. 100: 96Lv. 120: 108Lv. 140: 120Lv. 200: 156
- Sp. AtkLv. 1: 9Lv. 30: 38Lv. 45: 65Lv. 100: 175Lv. 120: 199Lv. 140: 223Lv. 200: 295
- Sp. DefLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- SpeedLv. 1: 14Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 264Lv. 140: 296Lv. 200: 392
Sync pair
Moves
5- Double-Edge
Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Quick Attack
Normal·Physical·Power 94-112·Accuracy 100·3 MP·Opponent (one)No additional effect.
- Take 'Em On!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Veevee Power Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
- Sharpened Body 5
Powers up the user's moves when its Attack is raised.
- "Quick Move": Physical Boost ↑1 9
Increases the user's Physical Moves ↑ Next effect by 1 rank when it uses a move that has the quick move effect tag.
Sync grid
4848 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Veevee Power Normal Impact: Power +25Veevee Power Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Veevee Power Normal Impact: Power +25Veevee Power Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Take 'Em On!: MP Refresh 3Move: Take 'Em On! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double-Edge: Move Gauge Refresh 3Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Catalytic InflictionMove: Protect Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Take 'Em On!: Hit and Heal 9Move: Take 'Em On! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Evasiveness ↑ 9Raises the user's evasiveness by 1 stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quick Combo 3Has a chance (40%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Penny & Eevee
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