
Galar
Piers & Obstagoon
★★★★★
/
Dark/Tech
Introduction
Piers & Obstagoon is a 5-star Dark sync pair in Pokémon Masters EX. Piers & Obstagoon's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Piers & Obstagoon is C tier, 330th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Piers & Obstagoon's banners
All banners- 17 May 2021 to 20 May 2021Piers Spotlight Scout
- 18 February 2021 to 11 March 2021Piers Spotlight Scout ×6! Limit 3!
Stats
- HP391st of 765813
- Attack229th of 765444
- Defense89th of 765360
- Sp. Atk417th of 765296
- Sp. Def174th of 765299
- Speed589th of 765300
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 149Lv. 30: 217Lv. 45: 280Lv. 100: 533Lv. 120: 589Lv. 140: 645Lv. 200: 813
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 19Lv. 30: 55Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 360
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 12Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
- SpeedLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
Sync pair
Moves
5- Night Slash
Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Shout My Name!Trainer moveStatus·2 MP·Ally (all)
Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Applies the Enduring effect to the user.
- Obstruct
Dark·Status·2 gauge·2 MP·SelfThe user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, lowers the Defense of the target that used it by 2 stat ranks.
- No Encores Throat ChopSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hunker Down 9
Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture.
- Hold Fast 9
Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture.
- Team Riposte 9
Raises the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture.
Sync grid
5454 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Shout My Name!: Shielded 1Move: Shout My Name! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Shout My Name!: Barricade Buddies 1Move: Shout My Name! Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- No Encores Throat Chop: Power +25No Encores Throat Chop: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- No Encores Throat Chop: Power +25No Encores Throat Chop: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dire Hit All +: Group Pep Talk 9Move: Dire Hit All + Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shout My Name!: MP Refresh 3Move: Shout My Name! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Outrun 3Quickly charges the move gauge when the user is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Night Slash: Move Gauge Refresh 3Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Obstruct: MP Refresh 2Move: Obstruct Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Obstruct: Move Gauge Refresh 3Move: Obstruct Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Obstruct: MP Refresh 2Move: Obstruct Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Block and Heal 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Unyielding 3Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (40%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Block and Lunge 1Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gritty 5Powers up the user's moves when it is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Piers & Obstagoon
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