
Galar
Piers & Skuntank
★★★★
/
Dark/Tech
Introduction
Piers & Skuntank is a 4-star Dark sync pair in Pokémon Masters EX. Piers & Skuntank's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Piers & Skuntank is C tier, 399th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Stats
- HP477th of 765773
- Attack534th of 765250
- Defense178th of 765297
- Sp. Atk527th of 765240
- Sp. Def186th of 765294
- Speed630th of 765295
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 163Lv. 45: 229Lv. 100: 493Lv. 120: 549Lv. 140: 605Lv. 200: 773
- AttackLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 10Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
- SpeedLv. 1: 8Lv. 30: 38Lv. 45: 65Lv. 100: 175Lv. 120: 199Lv. 140: 223Lv. 200: 295
Sync pair
Moves
5- Night Slash
Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- X Regen AllStatus·2 MP·Ally (all)
Applies the Gradual Healing effect to all allied sync pairs.
- Poison Gas
Poison·Status·Accuracy 90·2 gauge·Opponent (all)Leaves the target poisoned.
- Singin' You a Song!Trainer moveStatus·1 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.
- I Don't Do Encores Dark ImpactSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Staggering 2
Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Last Word
The user uses Explosion immediately before fainting.
Sync grid
4848 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- I Don't Do Encores Dark Impact: Power +25I Don't Do Encores Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- I Don't Do Encores Dark Impact: Power +25I Don't Do Encores Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Night Slash: Move Gauge Refresh 3Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Regen All: Fleet Feet 1Move: X Regen All Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Regen All: MP Refresh 2Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Singin' You a Song!: MP Refresh 2Move: Singin' You a Song! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 1Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Gas: Move Gauge Refresh 3Move: Poison Gas Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psychic GuardReduces damage when the user is attacked by Psychic-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hit Poisoned Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Night Slash: Satisfied Snicker 9Move: Night Slash Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Debut: Field Special DRApplies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Singin' You a Song!: Barricade Buddies 2Move: Singin' You a Song! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Night Slash: Flabbergast 9Move: Night Slash Leaves the target confused when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Opp Poisoned: Team P-Moves & S-Moves DR 1Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Piers & Skuntank
Art















