
Pasio
Rachel & Umbreon
★★★★
/
Dark/Tech
Introduction
Rachel & Umbreon is a 4-star Dark sync pair in Pokémon Masters EX. Rachel & Umbreon's role is Tech. Faction: Pasio.
On the Pokémon Masters EX tier list Rachel & Umbreon is D tier, 565th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Rachel & Umbreon's banners
All banners- 21 November 2024 to 25 December 2024Super Spotlight Poké Fair Scout (2024-11)
- 30 July 2021 to 13 August 2021Triple Feature Poké Fair Scout (2021-07)
Stats
- HP553rd of 765730
- Attack423rd of 765313
- Defense213th of 765263
- Sp. Atk314th of 765369
- Sp. Def213th of 765263
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 168Lv. 45: 228Lv. 100: 470Lv. 120: 522Lv. 140: 574Lv. 200: 730
- AttackLv. 1: 9Lv. 30: 42Lv. 45: 72Lv. 100: 193Lv. 120: 217Lv. 140: 241Lv. 200: 313
- DefenseLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- Sp. AtkLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369
- Sp. DefLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
Sync pair
Moves
5- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X Speed AllStatus·2 MP·Ally (all)
Raises the Speed of all allied sync pairs by 2 stat ranks.
- Snarl
Dark·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Helloooo!Trainer moveStatus·1 MP·Ally (one)
Restores an ally's HP by approximately 60% of its maximum HP. Removes all status conditions from an ally. Removes the flinching, confused, and trapped conditions from an ally. Applies the Enduring effect to an ally. Applies the Gradual Healing effect to an ally when the user's team has a sync buff.
- Hellooo Feint AttackSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Triage Tank 1
Has a chance (20%) of restoring the HP of all allied sync pairs when the user is hit by an attack move.
- Revenge Boost 4
Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
- Mutually Assured
Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snarl: Power +2Snarl: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hellooo Feint Attack: Power +25Hellooo Feint Attack: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hellooo Feint Attack: Power +25Hellooo Feint Attack: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snarl: Move Gauge Refresh 3Move: Snarl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- X Speed All: Move Gauge Refresh 4Move: X Speed All Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- X Speed All: MP Refresh 3Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Tackle: Move Gauge Refresh 3Move: Tackle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Helloooo!: Move Gauge Refresh 4Move: Helloooo! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Helloooo!: MP Refresh 2Move: Helloooo! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Helloooo!: Shielded 1Move: Helloooo! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Rachel & Umbreon
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