Red (Classic) & Snorlax

Kanto

Red (Classic) & Snorlax

★★★★★

/Normal/Tech

Btier

Introduction

Red (Classic) & Snorlax is a 5-star Normal sync pair in Pokémon Masters EX. Red (Classic) & Snorlax's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Red (Classic) & Snorlax is B tier, 148th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Red (Classic) & Snorlax's banners

All banners
  • 27 February 2026 to 13 April 2026Presents ×2! Paid gems only! (2026-02)
  • 25 April 2025 to 13 May 2025Triple Feature Poké Fair Scout (2025-04)
  • 14 June 2024 to 11 July 2024Triple Feature Poké Fair Scout (2024-06)
  • 10 October 2023 to 24 October 2023Triple Feature Poké Fair Scout (2023-10)
  • 14 March 2023 to 31 March 2023Triple Feature Charming Poké Fair Scout
  • 20 June 2022 to 4 July 2022Main Character Poké Fair Scout
  • 24 March 2022 to 7 April 2022Ingo, Red, and Diantha Poké Fair Scout
  • 17 February 2022 to 7 March 2022Red and Blue Poké Fair Scout
  • 16 September 2021 to 30 October 2021Red Poké Fair Scout

Stats

  • HP59th890
  • Attack443rd296
  • Defense102nd352
  • Sp. Atk467th260
  • Sp. Def63rd372
  • Speed578th311

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 120Lv. 30: 198Lv. 45: 273Lv. 100: 570Lv. 120: 634Lv. 140: 698Lv. 200: 890
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311

As Snorlax

  • HPLv. 1: 120Lv. 30: 198Lv. 45: 273Lv. 100: 570Lv. 120: 634Lv. 140: 698Lv. 200: 890
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311

Sync pair

TrainerRed
PokémonSnorlax
TypeNormal
WeaknessFighting
RoleTech, EX role Sprint (since 19 Jun 2024)
Base rarity5★
How to getPoké Fair scout
Released16 Sept 2021
6★ EXAvailable since 16 Sept 2021
ThemesNormal, Kanto, Main Character, Pallet Town

Moves

5
  • Body Slam
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Rock Smash
    Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (50%) of lowering the target's Defense by 1 stat rank.

  • You and Me!Trainer move
    Status·2 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Raises an ally's critical-hit rate by 2 stat ranks. Applies the Supereffective ↑ Next effect to an ally.

  • Heaviest Sleeper Normal ImpactSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • MAX Regen

    Applies the Gradual Healing effect to the user after using its max move.

  • Team Alert Mind 1

    Raises the Defense of all allied sync pairs by 1 stat rank when the user's HP drops to half or below.

  • Group Moral Support 4

    Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyBody SlamPower +33 energyAtk+52 energyHP+204 energyBody SlamPower +33 energyBody SlamPower +33 energyBody SlamPower +33 energyBody SlamMove Gau…7 energyFlag Bea…lv 37 energySpD+104 energySafety N…10 energySpe+52 energyRock Sma…Power +33 energySpD+52 energyRock Sma…Power +33 energyRock Sma…On a Rol…7 energyRock Sma…Power +33 energyRock Sma…Move Gau…7 energyMax Knuc…Power +1008 energyAdrenali…lv 19 energySpe+52 energyRock Sma…Power +33 energySpD+52 energyRock Sma…Power +33 energyRock Sma…Power +33 energyAntitoxin5 energySpe+104 energyQuick Cu…6 energyMini Pot…Master H…10 energyDef+104 energyMini Pot…MP Refre…7 energyDef+52 energyAtk+52 energyHP+102 energyYou and …MP Refre…7 energyBody SlamPower +33 energyBody SlamHostile …7 energyMAX Grou…lv 98 energyMAX Shie…lv 28 energyG-Max Re…Power +1008 energyHeaviest…Power +255 energyHeaviest…Power +255 energyFire Gua…7 energyMAX Barr…lv 28 energyYou and …Mighty F…10 energyIce Guard7 energyStatus I…10 energyDanger D…10 energy

54 tiles, 250 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Body Slam: Power +3Body Slam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +3Body Slam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +3Body Slam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Body Slam: Power +3Body Slam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Rock Smash: Power +3Rock Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Body Slam: Power +3Body Slam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Heaviest Sleeper Normal Impact: Power +25Heaviest Sleeper Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Heaviest Sleeper Normal Impact: Power +25Heaviest Sleeper Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Body Slam: Move Gauge Refresh 3Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flag Bearer 3Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Rock Smash: On a Roll 1Move: Rock Smash Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • You and Me!: MP Refresh 2Move: You and Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Body Slam: Hostile Environment 1Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Max Knuckle: Power +100Max Knuckle: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • MAX Group Therapy 9Removes all status conditions from all allied sync pairs after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • MAX Shielding Strikes 2Raises the user's Defense by 2 stat ranks after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • G-Max Replenish: Power +100G-Max Replenish: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • MAX Barricade Buddies 2Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Safety NetApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • You and Me!: Mighty Friend 9Move: You and Me! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Red (Classic) & Snorlax

Art

Red (Classic) & Snorlax key art

More Normal sync pairs

All sync pairs