
Pasio
Sawyer & Honchkrow
★★★★
/
Dark/Tech
Introduction
Sawyer & Honchkrow is a 4-star Dark sync pair in Pokémon Masters EX. Sawyer & Honchkrow's role is Tech. Faction: Pasio.
On the Pokémon Masters EX tier list Sawyer & Honchkrow is D tier, 515th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Sawyer & Honchkrow's banners
All banners- 30 July 2021 to 13 August 2021Triple Feature Poké Fair Scout (2021-07)
Stats
- HP628th of 765671
- Attack474th of 765294
- Defense143rd of 765305
- Sp. Atk410th of 765300
- Sp. Def146th of 765305
- Speed353rd of 765371
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 154Lv. 45: 211Lv. 100: 431Lv. 120: 479Lv. 140: 527Lv. 200: 671
- AttackLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
- DefenseLv. 1: 18Lv. 30: 48Lv. 45: 75Lv. 100: 185Lv. 120: 209Lv. 140: 233Lv. 200: 305
- Sp. AtkLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- Sp. DefLv. 1: 18Lv. 30: 48Lv. 45: 75Lv. 100: 185Lv. 120: 209Lv. 140: 233Lv. 200: 305
- SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
Sync pair
Moves
5- Night Slash
Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- Dire Hit AllStatus·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Dark Pulse
Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Forever Loyal!Trainer moveStatus·1 MP·Ally (all)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank.
- Staunch Ally Night SlashSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Offensive Defense 2
Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
- Team Mind Brace 2
Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful.
- Wide Awake
Prevents the user from falling asleep.
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +2Dark Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Staunch Ally Night Slash: Power +25Staunch Ally Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Staunch Ally Night Slash: Power +25Staunch Ally Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Dire Hit All: Move Gauge Refresh 4Move: Dire Hit All Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Dire Hit All: MP Refresh 3Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Night Slash: Move Gauge Refresh 3Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Forever Loyal!: Move Gauge Refresh 4Move: Forever Loyal! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Forever Loyal!: MP Refresh 2Move: Forever Loyal! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Dark Pulse: Aggravation 1Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Flag Bearer 1Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hype Up 1Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sawyer & Honchkrow
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