
Alola
Selene & Umbreon
★★★★★
/
Dark/Support
Introduction
Selene & Umbreon is a 5-star Dark sync pair in Pokémon Masters EX. Selene & Umbreon's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Selene & Umbreon is B tier, 244th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Selene & Umbreon's banners
All banners- 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout B (2025-11)
- 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout B
- 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)
- 21 November 2023 to 8 December 2023Eevee Day Celebration Tiered Scout
- 21 November 2023 to 8 December 2023Eevee Day Celebration! (2023-11)
Stats
- HP168th of 765866
- Attack68th of 765551
- Defense319th of 765229
- Sp. Atk206th of 765444
- Sp. Def250th of 765250
- Speed324th of 765388
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 174Lv. 45: 249Lv. 100: 546Lv. 120: 610Lv. 140: 674Lv. 200: 866
- AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
- DefenseLv. 1: 16Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 165Lv. 140: 181Lv. 200: 229
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
Sync pair
Moves
5- Bite
Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Moonlight
Fairy·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
- Crunch
Dark·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- Full of Energy!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Floating High Black Hole EclipseSync move
Dark·Physical·Power 200-240·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- S-Move: Dark Zone
Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.)
- Dark Zone: Team Crit Immunity
Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
- P-Move/S-Move on Opp: Defense ↓2 9
Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +3Bite: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Floating High Black Hole Eclipse: Power +25Floating High Black Hole Eclipse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Floating High Black Hole Eclipse: Power +25Floating High Black Hole Eclipse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Moonlight: Move Gauge Refresh 3Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Moonlight: MP Refresh 2Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Full of Energy!: MP Refresh 3Move: Full of Energy! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full of Energy!: Critical Eye 1Move: Full of Energy! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Umbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Crunch: On a Roll 1Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Crunch: Move Gauge Refresh 9Move: Crunch Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Moonlight: Master Healer 1Move: Moonlight Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- P-Move/S-Move on Opp: Sp. Atk ↓2 9Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Selene & Umbreon
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