
Kalos
Serena (Anniversary 2026) & Greninja
★★★★★
/
Dark
Introduction
Serena (Anniversary 2026) & Greninja is a 5-star Dark sync pair in Pokémon Masters EX. Faction: Kalos.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Serena (Anniversary 2026) & Greninja's banners
All banners- 28 August 2026 to 7 October 2026Special Present! (2026-08)
Stats
- HP188th of 765861
- Attack229th of 765444
- Defense535th of 765195
- Sp. Atk206th of 765444
- Sp. Def488th of 765207
- Speed88th of 765462
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 106Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
- SpeedLv. 1: 18Lv. 30: 64Lv. 45: 106Lv. 100: 282Lv. 120: 318Lv. 140: 354Lv. 200: 462
As Mega Greninja
- HPLv. 1: 106Lv. 30: 183Lv. 45: 255Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
- AttackLv. 1: 15Lv. 30: 68Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 403Lv. 200: 532
- DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 15Lv. 30: 68Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 403Lv. 200: 532
- Sp. DefLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
- SpeedLv. 1: 18Lv. 30: 64Lv. 45: 106Lv. 100: 282Lv. 120: 318Lv. 140: 354Lv. 200: 462
Sync pair
Moves
5- Moonlit Night Slash
Dark·Physical·Power 230-276·4 gauge·Opponent (all)Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. Charges the user's move gauge by 1 for each hit.
- Air-Cutting Water Shuriken
Water·Special·Power 40-48·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Attacks the target two to five times in a row. Never misses. Increases the user's Physical Moves ↑ Next effect by 1 rank for each hit.
- Glowing Mist Feint Attack
Dark·Physical·Power 320-384·1 gauge·Opponent (all)Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.)
- I'm Going to Win!Trainer moveStatus·1 MP·Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks. If the user's Greninja has Mega Evolved, also increases the user's Sync Move ↑ Next effect by 10 ranks.
- Stylish Ambush Night SlashSync move
Dark·Physical·Power 160-192·Opponent (one)Become Mega Greninja until the end of battle.
- Supersonic Water ShurikenAs Mega Greninja
Water·Special·Power 300-360·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Increases the user's Physical Moves ↑ Next effect by 5 ranks.
Passive skills
4- Kalos's Ruler of Shadows
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field.
- Majestic Ninja
Reduces the user's sync move countdown by 3 when it enters a battle. Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
- Victorious Reflexes
Protects the user against critical hits. The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
- Let the Party Begin!
Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.
Sync grid
5353 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Check Out My Look!Applies Kalos Circle (Physical) to the allied field of play when the user enters a battle. Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- 1st S-Move: Team Dark Rebuff ↓ 1Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Stylish Ambush Night Slash: Power +30Stylish Ambush Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Stylish Ambush Night Slash: Power +30Stylish Ambush Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Stylish Ambush Night Slash: Power +30Stylish Ambush Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Moonlit Night Slash: Power +3Moonlit Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moonlit Night Slash: Power +3Moonlit Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Moonlit Night Slash: Power +3Moonlit Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Glowing Mist Feint Attack: Power +3Glowing Mist Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Glowing Mist Feint Attack: Power +3Glowing Mist Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Glowing Mist Feint Attack: Power +3Glowing Mist Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Air-Cutting Water Shuriken: Power +3Air-Cutting Water Shuriken: Power ↑ +3 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Supersonic Water Shuriken: Power +10Supersonic Water Shuriken: Power ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stylish Ambush Night Slash: Power +25Stylish Ambush Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stylish Ambush Night Slash: Power +25Stylish Ambush Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Moonlit Night Slash: Move Gauge Refresh 3Move: Moonlit Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I'm Going to Win!: MP Refresh 2Move: I'm Going to Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Glowing Mist Feint Attack: Move Gauge Refresh 3Move: Glowing Mist Feint Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psychic GuardReduces damage when the user is attacked by Psychic-type moves. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- I'm Going to Win!: Super Preparation 9Move: I'm Going to Win! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Umbral Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dark Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Entry: Sync Move Boost 3Increases the user's Sync Move ↑ Next effect by 3 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- 1st Hit: Dark ZoneTurns the field of play's zone into a Dark Zone the first time the user's attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Zone: P-Moves & S-Moves ↑ 5Powers up the user's moves and sync move when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Discombobulate 9Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Water-Type Hit: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's Water-type attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry: Physical & Special Boost 5Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Midpoint Mend 5Restores the user's HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Serena (Anniversary 2026) & Greninja
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