Shauna & Delcatty

Kalos

Shauna & Delcatty

★★★★

/Normal/Support

Ctier

Introduction

Shauna & Delcatty is a 4-star Normal sync pair in Pokémon Masters EX. Shauna & Delcatty's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Shauna & Delcatty is C tier, 435th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Stats

  • HP492nd769
  • Attack229th444
  • Defense541st194
  • Sp. Atk280th408
  • Sp. Def580th173
  • Speed275th396

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 170Lv. 45: 236Lv. 100: 489Lv. 120: 545Lv. 140: 601Lv. 200: 769
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
  • Sp. AtkLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
  • Sp. DefLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396

Sync pair

TrainerShauna
PokémonDelcatty
TypeNormal
WeaknessFighting
RoleSupport
Base rarity4★
How to getStory
Released1 Nov 2024
6★ EXAvailable since 1 Nov 2024
ThemesNormal, Kalos, Rival, Pigtails

Moves

5
  • Sing
    Normal·Status·Accuracy 45·1 gauge·Opponent (one)

    Puts the target to sleep.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Headbutt
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Make the Best of It!Trainer move
    Status·2 MP·Self

    Raises the user's accuracy by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

  • Traveling Together Normal ImpactSync move
    Normal·Physical·Power 250-300·Opponent (one)

    This attack's power increases when the target is affected by a status condition.

Passive skills

3
  • Hem In 9

    Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful.

  • Healthy Healing

    Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

  • Charging Infliction 1

    Charges the user's move gauge by 1 when its Pokémon uses a status move.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyDef+52 energySpD+52 energyHP+102 energyHeadbuttPower +43 energyHeadbuttPower +43 energyHeadbuttPower +43 energyFierce E…lv 210 energyMake the…MP Refre…7 energyHaymaker10 energySpe+52 energySpD+52 energyHP+102 energyHeadbuttPower +43 energyHeadbuttPower +43 energyHeadbuttMove Gau…7 energyAtk+104 energyHeadbuttAggravat…10 energyHeadbuttFlabberg…10 energySpe+52 energyAtk+52 energyDef+52 energyAcuity5 energyX AttackMP Refre…7 energyMake the…Precisio…8 energyHem Inlv 910 energySpe+104 energyCatalyst10 energyAtk+52 energySpD+52 energyDef+52 energyAtk+52 energyHP+102 energyHeadstro…5 energySingAcc +105 energySingFast-Tra…8 energySingMove Gau…7 energyInsult t…10 energyUse Stat…lv 910 energyTravelin…Power +255 energyTravelin…Power +255 energy

48 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sing: Accuracy +10Sing: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Traveling Together Normal Impact: Power +25Traveling Together Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Traveling Together Normal Impact: Power +25Traveling Together Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Make the Best of It!: MP Refresh 2Move: Make the Best of It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Headbutt: Move Gauge Refresh 2Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sing: Move Gauge Refresh 2Move: Sing Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Make the Best of It!: Precision 1Move: Make the Best of It! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sing: Fast-Track 9Move: Sing Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Headbutt: Flabbergast 4Move: Headbutt Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hem In 9Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Use Status P-Move on Opp: Defense ↓ 9Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Shauna & Delcatty

Art

Shauna & Delcatty key art

More Normal sync pairs

All sync pairs