
Hoenn
Sidney & Absol
★★★★★
/
Dark/Support
Introduction
Sidney & Absol is a 5-star Dark sync pair in Pokémon Masters EX. Sidney & Absol's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Sidney & Absol is C tier, 359th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.
Sidney & Absol's banners
All banners- 9 August 2021 to 28 August 2021Sidney Spotlight Scout ×6! Limit 3!
Stats
- HP391st of 765813
- Attack222nd of 765452
- Defense580th of 765172
- Sp. Atk402nd of 765314
- Sp. Def588th of 765172
- Speed338th of 765374
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 169Lv. 45: 238Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
- AttackLv. 1: 25Lv. 30: 68Lv. 45: 107Lv. 100: 272Lv. 120: 308Lv. 140: 344Lv. 200: 452
- DefenseLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
- Sp. DefLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- SpeedLv. 1: 18Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 262Lv. 140: 290Lv. 200: 374
As Mega Absol
- HPLv. 1: 97Lv. 30: 169Lv. 45: 238Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
- AttackLv. 1: 30Lv. 30: 81Lv. 45: 128Lv. 100: 326Lv. 120: 369Lv. 140: 412Lv. 200: 542
- DefenseLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314
- Sp. DefLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- SpeedLv. 1: 21Lv. 30: 66Lv. 45: 109Lv. 100: 280Lv. 120: 314Lv. 140: 348Lv. 200: 448
Sync pair
Moves
5- Night Slash
Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)Critical hits land more easily.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Brutal Swing
Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- No Hard Feelings!Trainer moveStatus·1 MP·Self
Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the user's Attack (can be raised by up to 4 stat ranks maximum). Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
- Most Excellent Night SlashSync move
Dark·Physical·Power 160-192·Opponent (one)Become Mega Absol until the end of battle. Critical hits land more easily. This attack's power increases when the target is confused.
Passive skills
3- Critical Strike 3
Powers up the user's attacks when they become critical hits.
- Criticonfuse 9
Leaves the target confused when the user's move is a critical hit.
- Stop Hitting Yourself 5
Raises the chance that an opponent will attack themselves due to being confused.
Sync grid
5757 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Most Excellent Night Slash: Power +30Most Excellent Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Most Excellent Night Slash: Power +30Most Excellent Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Most Excellent Night Slash: Power +30Most Excellent Night Slash: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Propelling Strike 9Charges the user's move gauge by one when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Confusion Synergy 3Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Night Slash: Power +3Night Slash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Brutal Swing: Move Gauge Refresh 4Move: Brutal Swing Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Most Excellent Night Slash: Power +25Most Excellent Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- No Hard Feelings!: Move Gauge Refresh 4Move: No Hard Feelings! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- No Hard Feelings!: MP Refresh 3Move: No Hard Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Night Slash: Move Gauge Refresh 4Move: Night Slash Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Most Excellent Night Slash: Power +25Most Excellent Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Most Excellent Night Slash: Power +25Most Excellent Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Most Excellent Night Slash: Power +25Most Excellent Night Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Critical Charge 9Charges the user's move gauge by one when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Super DesperateApplies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Night Slash: Critical Strike 3Move: Night Slash Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fuzzy Strike 2Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Brutal Swing: Critical Strike 5Move: Brutal Swing Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critastrophe 5Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Sidney & Absol
Art















