
Hoenn
Steven (Special Costume) & Stoutland
★★★★★
/
Normal/Support
Introduction
Steven (Special Costume) & Stoutland is a 5-star Normal sync pair in Pokémon Masters EX. Steven (Special Costume) & Stoutland's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven (Special Costume) & Stoutland is B tier, 255th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Steven (Special Costume) & Stoutland's banners
All banners- 9 March 2024 to 12 March 2024Super Spotlight Costume Scout (2024-03)
- 9 March 2024 to 12 March 2024Costume Tiered Scout (2024-03)
- 31 March 2023 to 2 May 2023Steven Costume Scout
- 31 March 2023 to 2 May 2023Steven Costume Tiered Scout
Stats
- HP123rd of 765873
- Attack22nd of 765592
- Defense340th of 765224
- Sp. Atk206th of 765444
- Sp. Def352nd of 765224
- Speed338th of 765374
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 181Lv. 45: 256Lv. 100: 553Lv. 120: 617Lv. 140: 681Lv. 200: 873
- AttackLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 18Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 262Lv. 140: 290Lv. 200: 374
Sync pair
Moves
5- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Binding Leer
Normal·Status·1 gauge·3 MP·Opponent (all)Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play. Never misses. Lowers the target's Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
- Mystery Solved!Trainer moveStatus·2 MP·Ally (one)
Raises an ally's Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
- Illuminating Normal ImpactSync move
Normal·Physical·Power 250-300·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Rebuff Reducing Hit (Weakness)
Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle.
- Team Immunizing Command 9
Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle.
- Team Easy Target Speed Up 9
Raises the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied.
Sync grid
4848 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Illuminating Normal Impact: Power +25Illuminating Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Illuminating Normal Impact: Power +25Illuminating Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tackle: Move Gauge Refresh 3Move: Tackle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full-Bracing Command 2Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Easy Target Charge 9Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mystery Solved!: MP Refresh 2Move: Mystery Solved! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tackle: Flabbergast 4Move: Tackle Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Restraining Sync-Up 9Powers up the user's sync move when the target is restrained. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Easy Target Staggering Hit 4Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mystery Solved!: Mighty Friend 9Move: Mystery Solved! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 2Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Debut Dash 1Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Restrained Scope 9Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Steven (Special Costume) & Stoutland
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