The Masked Royal & Incineroar

Alola

The Masked Royal & Incineroar

★★★★★

/Dark/Support

Ctier

Introduction

The Masked Royal & Incineroar is a 5-star Dark sync pair in Pokémon Masters EX. The Masked Royal & Incineroar's role is Support. Faction: Alola.

On the Pokémon Masters EX tier list The Masked Royal & Incineroar is C tier, 361st of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

The Masked Royal & Incineroar's banners

All banners
  • 10 June 2022 to 13 June 2022First Scout ×11 Half Off! (2022-06)
  • 17 June 2021 to 1 July 2021The Masked Royal Spotlight Scout ×6! Limit 3!

Stats

  • HP504th764
  • Attack184th469
  • Defense253rd250
  • Sp. Atk536th224
  • Sp. Def241st252
  • Speed681st207

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 168Lv. 45: 231Lv. 100: 484Lv. 120: 540Lv. 140: 596Lv. 200: 764
  • AttackLv. 1: 21Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469
  • DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 15Lv. 30: 40Lv. 45: 64Lv. 100: 152Lv. 120: 172Lv. 140: 192Lv. 200: 252
  • SpeedLv. 1: 11Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207

Sync pair

TrainerKukui
PokémonIncineroar
TypeDark
WeaknessRock
RoleSupport
Base rarity5★
How to getRegular scout pool
Released17 Jun 2021
6★ EXAvailable since 17 Jun 2021
ThemesDark, Alola, Battle Facility Foe, Masked

Moves

5
  • Brutal Swing
    Dark·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Darkest Lariat
    Dark·Physical·Power 90-108·Accuracy 100·3 gauge·Opponent (one)

    Ignores the target's raised stats.

  • Ready...Fight!Trainer move
    Status·2 MP·Ally (all)

    Raises the user's evasiveness by 1 stat rank. Raises the Speed of all allied sync pairs by 3 stat ranks.

  • Heel Turn Malicious MoonsaultSync move
    Dark·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Terrify 1

    Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.

  • Dominating Sync 5

    Powers up the user's sync move when the target's Attack is lowered.

  • Dishearten 9

    Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyDarkest …Power +32 energyDarkest …Power +32 energyDarkest …Power +32 energySpe+52 energyInsult t…10 energyDarkest …Power +32 energyDarkest …Power +32 energyPower Re…lv 512 energyDarkest …Move Gau…6 energyAtk+104 energySpD+52 energyX AttackMP Refre…7 energyDarkest …Power +32 energyTerrifylv 15 energyBrutal S…Power +32 energyAtk+52 energyPecking …8 energyDef+207 energyPower Po…10 energySpe+52 energyBrutal S…Power +32 energySpe+52 energyDarkest …Power +32 energyBob and …10 energyShifty S…lv 17 energyRidicurelv 110 energyReady...…Move Gau…6 energySlippery…lv 910 energyHP+102 energyBrutal S…Power +32 energyBrutal S…Power +32 energyBrutal S…Power +32 energySpe+52 energyBrutal S…Power +32 energyBrutal S…Move Gau…6 energyBrutal S…Power +32 energyRamming …10 energyAtk+104 energyDemorali…lv 25 energyHeel Tur…Power +255 energyHeel Tur…Power +255 energyAtk+20freeX AttackBerserke…3 energyDisheart…lv 95 energySpe+20freeReady...…Critical…3 energyDominati…lv 55 energy

54 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Darkest Lariat: Power +3Darkest Lariat: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Brutal Swing: Power +3Brutal Swing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ready...Fight!: Critical Eye 2Move: Ready...Fight! Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Demoralize 2Lowers the Attack of all opposing sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Heel Turn Malicious Moonsault: Power +25Heel Turn Malicious Moonsault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Heel Turn Malicious Moonsault: Power +25Heel Turn Malicious Moonsault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dishearten 9Lowers the target's Attack or Defense, or both, by one stat rank when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dominating Sync 5Powers up the user's sync move when the target's Attack is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Darkest Lariat: Move Gauge Refresh 4Move: Darkest Lariat Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Ready...Fight!: Move Gauge Refresh 4Move: Ready...Fight! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Brutal Swing: Move Gauge Refresh 4Move: Brutal Swing Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Shifty Striker 1Has a chance (20%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

The Masked Royal & Incineroar

Art

The Masked Royal & Incineroar key art

More Dark sync pairs

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