Thorton & Regigigas

Sinnoh

Thorton & Regigigas

★★★★★

/Normal/Tech

Ctier

Introduction

Thorton & Regigigas is a 5-star Normal sync pair in Pokémon Masters EX. Thorton & Regigigas's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Thorton & Regigigas is C tier, 362nd of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Stats

  • HP134th871
  • Attack443rd296
  • Defense121st321
  • Sp. Atk467th260
  • Sp. Def125th321
  • Speed342nd372

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 17Lv. 30: 50Lv. 45: 80Lv. 100: 201Lv. 120: 225Lv. 140: 249Lv. 200: 321
  • SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372

Sync pair

TrainerThorton
PokémonRegigigas
TypeNormal
WeaknessFighting
RoleTech
Base rarity5★
How to getStory
Released28 Aug 2025
6★ EXAvailable since 28 Aug 2025
ThemesNormal, Sinnoh, Battle Facility Foe, Knowledgeable

Moves

5
  • Stomp
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Bzweeeeep!Trainer move
    Status·1 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.

  • Learn Through Battling Normal ImpactSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

4
  • Normal Teamwork

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Normal theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

  • Move: Team Attack ↑ & Speed ↑ 1

    Raises the Attack and Speed of all allied sync pairs by 1 stat rank when the user's move is successful.

  • S-Move: Team Physical Boost ↑2 9

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyHP+102 energyStompPower +43 energyStompPower +43 energyStompPower +43 energyStompMove Gau…7 energyStompFlag Bea…10 energyRevenge …lv 49 energyStompAggravat…10 energyDef+52 energySpe+52 energySpD+52 energyHP+102 energyQuick Cu…7 energyNatural …7 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMaster H…10 energySpD+52 energyHP+102 energyDef+52 energyAtk+52 energySpe+52 energyGhost Gu…9 energyUnflappa…5 energyBzweeeee…MP Refre…7 energy1st S-Mo…lv 110 energyBzweeeee…Hit and …9 energyHP+407 energySpe+52 energyHP+102 energyStompPower +43 energyStompPower +43 energyRevenge …lv 48 energyDef+104 energyProtectMove Gau…8 energyToughen …lv 910 energyS-Move: …lv 110 energyLearn Th…Power +255 energyLearn Th…Power +255 energy

48 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Learn Through Battling Normal Impact: Power +25Learn Through Battling Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Learn Through Battling Normal Impact: Power +25Learn Through Battling Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Stomp: Move Gauge Refresh 3Move: Stomp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Bzweeeeep!: MP Refresh 2Move: Bzweeeeep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Bzweeeeep!: Hit and Heal 9Move: Bzweeeeep! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Stomp: Flag Bearer 9Move: Stomp Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stomp: Aggravation 1Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Physical Boost 1Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toughen Up 9Raises the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Thorton & Regigigas

Art

Thorton & Regigigas key art

More Normal sync pairs

All sync pairs