Tierno & Crawdaunt

Kalos

Tierno & Crawdaunt

★★★★★

/Dark/Tech

Ctier

Introduction

Tierno & Crawdaunt is a 5-star Dark sync pair in Pokémon Masters EX. Tierno & Crawdaunt's role is Tech. Faction: Kalos.

On the Pokémon Masters EX tier list Tierno & Crawdaunt is C tier, 280th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

Tierno & Crawdaunt's banners

All banners
  • 18 March 2024 to 3 April 2024Tierno Spotlight Scout

Stats

  • HP290th830
  • Attack565th219
  • Defense73rd368
  • Sp. Atk623rd168
  • Sp. Def79th366
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
  • DefenseLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
  • Sp. AtkLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. DefLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366
  • SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerTierno
PokémonCrawdaunt
TypeDark
WeaknessGrass
RoleTech, EX role Support (since 18 Mar 2024)
Base rarity5★
How to getRegular scout pool
Released18 Mar 2024
6★ EXAvailable since 18 Mar 2024
ThemesDark, Kalos, Rival, Artistic

Moves

5
  • Night Slash
    Dark·Physical·Power 40-48·Accuracy 100·2 gauge·Opponent (one)

    Critical hits land more easily.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • All Right!Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to the user.

  • Best Dance Team Dark ImpactSync move
    Dark·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Hit: HP Recovery 9

    Restores the user's HP when its attack move is successful.

  • Team Attack ↓ Immunity

    Attack cannot be lowered for all allied sync pairs.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energySpe+52 energyNight Sl…Power +43 energyNight Sl…Power +43 energyNight Sl…Power +43 energyNight Sl…Move Gau…7 energyNight Sl…Attack T…8 energyPsychic …9 energyNight Sl…Trip Up 910 energyDef+52 energyFlamepro…5 energyHP+102 energySpe+52 energyDef+104 energyUnbending5 energyX Defens…MP Refre…7 energySterner …lv 25 energySafety T…10 energySpD+52 energyDef+52 energySpe+52 energyAtk+52 energyNight Sl…Power +43 energyNight Sl…Power +43 energyHP+102 energyAll Righ…MP Refre…7 energyAll Righ…Pep Rall…9 energyAll Righ…Group Mo…10 energyS-Move: …lv 110 energyDef+52 energySpD+52 energyHP+102 energySpe+52 energyQuick Cu…7 energyNatural …7 energyLeerMove Gau…9 energyLeerCatalyti…10 energyTeam Tri…lv 210 energyBest Dan…Power +255 energyBest Dan…Power +255 energy

48 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Night Slash: Power +4Night Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Best Dance Team Dark Impact: Power +25Best Dance Team Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Best Dance Team Dark Impact: Power +25Best Dance Team Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Night Slash: Move Gauge Refresh 3Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • All Right!: MP Refresh 2Move: All Right! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Night Slash: Attack Trap 4Move: Night Slash Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Psychic GuardReduces damage when the user is attacked by Psychic-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • All Right!: Pep Rally 2Move: All Right! Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Leer: Move Gauge Refresh 9Move: Leer Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Night Slash: Trip Up 9Move: Night Slash Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • All Right!: Group Moral Support 9Move: All Right! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leer: Catalytic InflictionMove: Leer Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Triage Tank 2Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Tierno & Crawdaunt

Art

Tierno & Crawdaunt key art

More Dark sync pairs

All sync pairs