Victor (Palentine's 2024) & Greedent

Galar

Victor (Palentine's 2024) & Greedent

★★★★★

/Normal/Tech

Btier

Introduction

Victor (Palentine's 2024) & Greedent is a 5-star Normal sync pair in Pokémon Masters EX. Victor (Palentine's 2024) & Greedent's role is Tech. Faction: Galar.

On the Pokémon Masters EX tier list Victor (Palentine's 2024) & Greedent is B tier, 182nd of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Victor (Palentine's 2024) & Greedent's banners

All banners
  • 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
  • 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
  • 31 January 2025 to 18 February 2025Seasonal Tiered Scout (2025-01)
  • 31 January 2025 to 18 February 2025Super Spotlight Seasonal Scout (2025-01)
  • 9 February 2024 to 27 February 2024Victor Seasonal Scout
  • 9 February 2024 to 27 February 2024Victor Seasonal Tiered Scout

Stats

  • HP103rd877
  • Attack549th224
  • Defense69th371
  • Sp. Atk323rd362
  • Sp. Def75th368
  • Speed570th312

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 106Lv. 30: 185Lv. 45: 260Lv. 100: 557Lv. 120: 621Lv. 140: 685Lv. 200: 877
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 14Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
  • Sp. AtkLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • Sp. DefLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
  • SpeedLv. 1: 10Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312

Sync pair

TrainerVictor (Palentine's 2024)
PokémonGreedent
TypeNormal
WeaknessFighting
RoleTech, EX role Support (since 9 Feb 2024)
Base rarity5★
How to getSeasonal scout
Released9 Feb 2024
6★ EXAvailable since 9 Feb 2024
ThemesNormal, Galar, Main Character, Seasonal Outfit

Moves

5
  • Tackle
    Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Sitrus Berry
    Status·3 MP·Ally (one)

    Restores an ally's HP by approximately 20% of its maximum HP.

  • Hyper Belch
    Poison·Special·Power 200-240·2 gauge·2 MP·Opponent (one)

    Activation Condition: When the remaining MP for the user's move is 2 or lower. Deactivation Condition: When the remaining MP for the user's move is 3. Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned.

  • Cooking Prep!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.

  • The Joys of Cooking Normal ImpactSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • A Little Nibble

    Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.

  • Have Seconds!

    Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energyTacklePower +33 energyTacklePower +33 energyTacklePower +33 energyTacklePower +33 energyHP+102 energyDanger D…lv 27 energyHit: Tea…lv 910 energyQuick Cu…7 energyHit: Tea…lv 910 energyDef+52 energySpD+52 energyTacklePower +33 energyTacklePower +33 energyTackleMove Gau…7 energySpe+104 energyOn the R…lv 27 energyDiscombo…lv 410 energySitrus B…Master H…10 energySpe+52 energyDef+52 energySpD+52 energyHyper Be…Power +33 energyHyper Be…Power +33 energyHyper Be…Power +33 energyHP+102 energyGobsmacklv 48 energyStatus I…10 energyDashing …lv 57 energyRevenge …lv 910 energySpe+52 energyUnbending5 energyHyper Be…Power +33 energyHyper Be…Power +33 energyHyper Be…Move Gau…7 energyGhost Gu…8 energyCooking …MP Refre…7 energyCooking …Move10 energyAdrenali…lv 110 energyThe Joys…Power +255 energyThe Joys…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +3Tackle: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Belch: Power +3Hyper Belch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Belch: Power +3Hyper Belch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Belch: Power +3Hyper Belch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Belch: Power +3Hyper Belch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Belch: Power +3Hyper Belch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • The Joys of Cooking Normal Impact: Power +25The Joys of Cooking Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • The Joys of Cooking Normal Impact: Power +25The Joys of Cooking Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Danger Dodge 2Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tackle: Move Gauge Refresh 3Move: Tackle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On the Ropes 2Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dashing Team 5Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Belch: Move Gauge Refresh 3Move: Hyper Belch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Cooking Prep!: MP Refresh 2Move: Cooking Prep! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Discombobulate 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sitrus Berry: Master Healer 1Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Revenge Boost 9Charges the user's move gauge by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9Move: Cooking Prep! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Victor (Palentine's 2024) & Greedent

Art

Victor (Palentine's 2024) & Greedent key art

More Normal sync pairs

All sync pairs