
Hoenn
Wally & Delcatty
★★★★
/
Normal/Tech
Introduction
Wally & Delcatty is a 4-star Normal sync pair in Pokémon Masters EX. Wally & Delcatty's role is Tech. Faction: Hoenn.
On the Pokémon Masters EX tier list Wally & Delcatty is C tier, 375th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP438th of 765783
- Attack608th of 765178
- Defense156th of 765301
- Sp. Atk623rd of 765168
- Sp. Def159th of 765301
- Speed412th of 765364
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 173Lv. 45: 239Lv. 100: 503Lv. 120: 559Lv. 140: 615Lv. 200: 783
- AttackLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- DefenseLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364
Sync pair
Moves
5- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Growl
Normal·Status·Accuracy 100·1 gauge·Opponent (all)Lowers the target's Attack by 1 stat rank.
- Let's Win For Sure!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- Becoming Stronger Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Look Alive 4
Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.
- Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
- Healthy Buffer 5
Reduces damage when the user is hit by an attack move when its HP is full.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Becoming Stronger Normal Impact: Power +25Becoming Stronger Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Becoming Stronger Normal Impact: Power +25Becoming Stronger Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- On the Ropes 2Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Growl: Move Gauge Refresh 2Move: Growl Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let's Win For Sure!: MP Refresh 2Move: Let's Win For Sure! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tackle: Move Gauge Refresh 2Move: Tackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tackle: Flabbergast 2Move: Tackle Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Let's Win For Sure!: Berserk Bunch 1Move: Let's Win For Sure! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Let's Win For Sure!: Hit and Heal 9Move: Let's Win For Sure! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Enfeeble 1Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Wally & Delcatty
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