Wally & Delcatty

Hoenn

Wally & Delcatty

★★★★

/Normal/Tech

Ctier

Introduction

Wally & Delcatty is a 4-star Normal sync pair in Pokémon Masters EX. Wally & Delcatty's role is Tech. Faction: Hoenn.

On the Pokémon Masters EX tier list Wally & Delcatty is C tier, 375th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Stats

  • HP438th783
  • Attack608th178
  • Defense156th301
  • Sp. Atk623rd168
  • Sp. Def159th301
  • Speed412th364

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 173Lv. 45: 239Lv. 100: 503Lv. 120: 559Lv. 140: 615Lv. 200: 783
  • AttackLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
  • DefenseLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. DefLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
  • SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364

Sync pair

TrainerWally
PokémonDelcatty
TypeNormal
WeaknessFighting
RoleTech
Base rarity4★
How to getStory
Released1 Feb 2024
6★ EXAvailable since 1 Feb 2024
ThemesNormal, Hoenn, Rival, Battle Facility Foe

Moves

5
  • Tackle
    Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Growl
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Let's Win For Sure!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Becoming Stronger Normal ImpactSync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • Look Alive 4

    Has a chance (50%) of raising the user's evasiveness by one stat rank when it is hit by an attack move.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

  • Healthy Buffer 5

    Reduces damage when the user is hit by an attack move when its HP is full.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyHP+102 energySpe+52 energyAtk+52 energyTacklePower +43 energyTacklePower +43 energyTacklePower +43 energySpD+104 energyMini Pot…MP Refre…7 energyOn the R…lv 27 energyMini Pot…Master H…10 energyDef+52 energyAtk+52 energySpe+52 energyHP+102 energyEscape A…5 energyGrowlMove Gau…7 energyRidicurelv 17 energyLet's Wi…Berserk …10 energyGroup Sl…lv 910 energySpD+52 energyDef+52 energyAtk+52 energySpe+52 energyFast Run…5 energyQuick Cu…7 energyUnbending5 energyDef+104 energyLet's Wi…MP Refre…7 energyRevenge …lv 27 energyLet's Wi…Hit and …10 energyDef+52 energyHP+102 energySpD+52 energyTacklePower +43 energyTackleMove Gau…7 energyTacklePower +43 energyTackleFlabberg…7 energyEnfeeblelv 110 energyCatalyti…10 energyBecoming…Power +255 energyBecoming…Power +255 energy

48 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Tackle: Power +4Tackle: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Becoming Stronger Normal Impact: Power +25Becoming Stronger Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Becoming Stronger Normal Impact: Power +25Becoming Stronger Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • On the Ropes 2Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Growl: Move Gauge Refresh 2Move: Growl Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Win For Sure!: MP Refresh 2Move: Let's Win For Sure! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Revenge Boost 2Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tackle: Move Gauge Refresh 2Move: Tackle Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tackle: Flabbergast 2Move: Tackle Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Win For Sure!: Berserk Bunch 1Move: Let's Win For Sure! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Win For Sure!: Hit and Heal 9Move: Let's Win For Sure! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Enfeeble 1Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Wally & Delcatty

Art

Wally & Delcatty key art

More Normal sync pairs

All sync pairs