
Johto
Whitney & Girafarig
★★★★
/
Normal/Strike (Special)
Introduction
Whitney & Girafarig is a 4-star Normal sync pair in Pokémon Masters EX. Whitney & Girafarig's role is Strike (Special). Faction: Johto.
On the Pokémon Masters EX tier list Whitney & Girafarig is C tier, 396th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP445th of 765779
- Attack296th of 765408
- Defense653rd of 765152
- Sp. Atk194th of 765454
- Sp. Def654th of 765152
- Speed330th of 765387
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 7Lv. 30: 22Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 7Lv. 30: 22Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- SpeedLv. 1: 9Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 259Lv. 140: 291Lv. 200: 387
Sync pair
Moves
5- Hyper Beam
Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Hyper Voice
Normal·Special·Power 63-75·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- I Really Want to Battle!Trainer moveStatus·1 MP·Self
Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.
- Perfect for a Cutie Like Me Normal BeamSync move
Normal·Special·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Sync Thinker 9
Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move.
- Mind Games 9
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
- Unflappable
Prevents the user from flinching.
Sync grid
4848 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Voice: Power +2Hyper Voice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +2Hyper Voice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +2Hyper Voice: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Voice: Power +2Hyper Voice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +2Hyper Voice: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hyper Beam: Accuracy +10Hyper Beam: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Perfect for a Cutie Like Me Normal Beam: Power +25Perfect for a Cutie Like Me Normal Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Perfect for a Cutie Like Me Normal Beam: Power +25Perfect for a Cutie Like Me Normal Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hyper Voice: Move Gauge Refresh 3Move: Hyper Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Trip Up 4Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Really Want to Battle!: MP Refresh 2Move: I Really Want to Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gobsmack 9Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hyper Voice: Satisfied Snicker 9Move: Hyper Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- T-Move: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Whitney & Girafarig
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