
Johto
Whitney (Holiday 2022) & Sawsbuck
★★★★★
/
Normal/Support
Introduction
Whitney (Holiday 2022) & Sawsbuck is a 5-star Normal sync pair in Pokémon Masters EX. Whitney (Holiday 2022) & Sawsbuck's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Whitney (Holiday 2022) & Sawsbuck is C tier, 364th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Whitney (Holiday 2022) & Sawsbuck's banners
All banners- 15 December 2025 to 31 December 2025Seasonal Tiered Scout (2025-12)
- 15 December 2025 to 31 December 2025Super Spotlight Seasonal Scout (2025-12)
- 13 December 2024 to 31 December 2024Seasonal Tiered Scout (2024-12)
- 13 December 2024 to 31 December 2024Super Spotlight Seasonal Scout (2024-12)
- 19 December 2023 to 22 December 2023Super Spotlight Seasonal Scout (2023-12)
- 19 December 2023 to 22 December 2023Seasonal Tiered Scout (2023-12)
- 16 December 2022 to 1 January 2023Whitney Seasonal Scout
- 16 December 2022 to 1 January 2023Whitney Seasonal Tiered Scout
Stats
- HP267th of 765834
- Attack90th of 765536
- Defense452nd of 765209
- Sp. Atk417th of 765296
- Sp. Def463rd of 765209
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 176Lv. 45: 248Lv. 100: 534Lv. 120: 594Lv. 140: 654Lv. 200: 834
- AttackLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
- DefenseLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Horn Leech
Grass·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Fun Times!Trainer moveStatus·2 MP·Entire Field
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's move is 2 when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's move is 1 when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's move is 0 when this move is selected.
- Indomitable Happiness Normal ImpactSync move
Normal·Physical·Power 250-300·Opponent (one)This attack's power increases when a terrain is in effect.
Passive skills
3- Team Verdant Defense Drain 9
Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank.
- Team Weird Sp. Def Drain 9
Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank.
- Team Charged Speed Drain 9
Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank.
Sync grid
4848 tiles, 227 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Horn Leech: Power +3Horn Leech: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Indomitable Happiness Normal Impact: Power +25Indomitable Happiness Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Indomitable Happiness Normal Impact: Power +25Indomitable Happiness Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Horn Leech: Move Gauge Refresh 3Move: Horn Leech Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Verdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Empowering Overgrowth 3Powers up the user's moves when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flabbergast 4Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Team Charged Slo-mo 9Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Mad Strength 9Raises the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Terrain Sync-Up 9Powers up the user's sync move when a terrain is in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Boggler 9Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move Gauge Boost: Pep Rally 1Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Whitney (Holiday 2022) & Sawsbuck
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