
Johto
Whitney & Miltank
★★★★
/
Normal/Support
Introduction
Whitney & Miltank is a 4-star Normal sync pair in Pokémon Masters EX. Whitney & Miltank's role is Support. Faction: Johto.
On the Pokémon Masters EX tier list Whitney & Miltank is C tier, 462nd of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP275th of 765832
- Attack282nd of 765439
- Defense635th of 765158
- Sp. Atk623rd of 765168
- Sp. Def576th of 765175
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 117Lv. 30: 190Lv. 45: 257Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
- AttackLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- DefenseLv. 1: 12Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175
- SpeedLv. 1: 17Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
5- Body Slam
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Stomp
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- I'm All Kinds of Strong!Trainer moveStatus·2 MP·Self
Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by 2 stat ranks.
- Supercute Rolling TackleSync move
Normal·Physical·Power 250-300·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
1- Mad Strength 2
Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful.
Sync grid
4848 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Body Slam: Power +4Body Slam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Stomp: Power +4Stomp: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Supercute Rolling Tackle: Power +25Supercute Rolling Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Supercute Rolling Tackle: Power +25Supercute Rolling Tackle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Body Slam: Move Gauge Refresh 3Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dirty Fighting 3Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I'm All Kinds of Strong!: MP Refresh 3Move: I'm All Kinds of Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Stomp: Move Gauge Refresh 3Move: Stomp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Body Slam: Hostile Environment 1Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Stomp: Aggravation 1Move: Stomp Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Defense Crush 4Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I'm All Kinds of Strong!: Master Healer 1Move: I'm All Kinds of Strong! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Mad Strength 4Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Speed: Critical Eye 1Move: X Speed Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Whitney & Miltank
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