Zinnia (Special Costume) & Thievul

Hoenn

Zinnia (Special Costume) & Thievul

★★★★★

/Dark/Support

Btier

Introduction

Zinnia (Special Costume) & Thievul is a 5-star Dark sync pair in Pokémon Masters EX. Zinnia (Special Costume) & Thievul's role is Support. Faction: Hoenn.

On the Pokémon Masters EX tier list Zinnia (Special Costume) & Thievul is B tier, 245th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

Zinnia (Special Costume) & Thievul's banners

All banners
  • 9 March 2024 to 12 March 2024Super Spotlight Costume Scout (2024-03)
  • 9 March 2024 to 12 March 2024Costume Tiered Scout (2024-03)
  • 13 April 2023 to 2 May 2023Zinnia Costume Scout
  • 13 April 2023 to 2 May 2023Zinnia Costume Tiered Scout

Stats

  • HP374th815
  • Attack40th556
  • Defense439th211
  • Sp. Atk206th444
  • Sp. Def271st247
  • Speed353rd371

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
  • AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • DefenseLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371

Sync pair

TrainerZinnia (Special Costume)
PokémonThievul
TypeDark
WeaknessBug
RoleSupport
Base rarity5★
How to getMaster Fair scout
Released13 Apr 2023
6★ EXAvailable since 13 Apr 2023
ThemesDark, Hoenn, Special Costume, Cape

Moves

5
  • Crunch
    Dark·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Defense by 1 stat rank.

  • X Attack All
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks.

  • Thieving Night Slash
    Dark·Physical·Power 200-240·2 gauge·1 MP·Opponent (all)

    Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent's field of play. Never misses. Returns the target's raised stats to normal, raises the user's same stats by the same amount, then attacks. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponent's field of play.

  • Catch Me If You Can!Trainer move
    Status·2 MP·Ally: Field

    Applies the Stat Reduction Defense effect to the allied field of play. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.

  • Steal the Win Dark ImpactSync move
    Dark·Physical·Power 200-240·Opponent (one)

    The more the user's stats are raised, the greater the power of this attack.

Passive skills

3
  • Team Rebuff ↓ Command (Dark)

    Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user's Trainer uses a move each battle.

  • Unbuffed Foe Freebie 9

    Applies the Free Move Next effect to the user when its attack move is successful while none of the target's stats are raised.

  • Vigilance

    Protects the user against critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyHP+102 energyCrunchPower +33 energyCrunchPower +33 energyCrunchMove Gau…7 energyAtk+52 energyCrunchOn a Rol…7 energyInsult t…10 energyCrunchPower +33 energyCrunchDefense …10 energyDef+52 energySpD+52 energyCrunchPower +33 energyX Attack…MP Refre…7 energyCrunchPower +33 energySuper De…10 energyOn the R…lv 35 energyBetter P…lv 310 energyUnbuffed…lv 610 energyDef+52 energySpe+104 energyThieving…Power +23 energyThieving…Power +23 energyHeadstro…5 energyThieving…Power +23 energyBuff Blo…lv 310 energySuper Sy…8 energyRising T…10 energyAtk+52 energyEscape A…5 energyThieving…Power +23 energyThieving…Power +23 energyHP+102 energyAtk+52 energyCatch Me…MP Refre…7 energyNatural …7 energyCatch Me…Randomiz…5 energyCatalyti…10 energyUnbuffed…lv 910 energySteal th…Power +255 energySteal th…Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thieving Night Slash: Power +2Thieving Night Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thieving Night Slash: Power +2Thieving Night Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thieving Night Slash: Power +2Thieving Night Slash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Thieving Night Slash: Power +2Thieving Night Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Thieving Night Slash: Power +2Thieving Night Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • On the Run 3Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Catch Me If You Can!: Randomizer's Raise 9Move: Catch Me If You Can! Raises one of the user's following stats by 1 stat rank at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Steal the Win Dark Impact: Power +25Steal the Win Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Steal the Win Dark Impact: Power +25Steal the Win Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Crunch: Move Gauge Refresh 3Move: Crunch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Crunch: On a Roll 2Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Catch Me If You Can!: MP Refresh 2Move: Catch Me If You Can! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Crunch: Defense Crush 9Move: Crunch Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super DesperateApplies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Better Prepared 3Powers up the user's moves when none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Staggering Hit 6Has a chance (70%) of making the target flinch when the user's attack move against it is successful while none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Buff Block Extension 3Extends the duration of the No Stat Increases effect when the No Stat Increases effect is applied to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unbuffed Foe Sync-Up 9Powers up the user's sync move when none of the target's stats are raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Zinnia (Special Costume) & Thievul

Art

Zinnia (Special Costume) & Thievul key art

More Dark sync pairs

All sync pairs