

Bladechorister Caldor
Legendary/Spirit/AttackA tier
Introduction
Bladechorister Caldor is a Legendary Spirit character in RAID: Shadow Legends. Bladechorister Caldor's role is Attack. Faction: Sylvan Watchers.
On the combined RAID: Shadow Legends tier list Bladechorister Caldor is A tier, 39th of the 1029 characters ranked, from where 3 community tier lists put Bladechorister Caldor.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Bladechorister Caldor does
Continuous Heal buffs on Caldor fuel the whole kit: each one lets the attacks ignore another 20% of the target's RES and adds an extra unresistable 5% Poison to
Orchestra of War. Aimed at an enemy, Orchestra shortens every enemy buff, poisons the whole team and then detonates every Poison at once, while Crescendo strips all buffs from one target before laying 60% Decrease DEF and 25% Weaken.
Background
The Rhythm of the Mistwood, that force to which all Sylvan are attuned, marks a militaristic beat in modern times. This is a result of the Sylvan's alliance with the Shadowkin of Yakai and the Skyiron Dominion, and their war against the Mikage Autocracy. The demands of the furious, bloody conflict meant that Sylvan politics became dominated by warriors. The Conductor, the individual responsible for running sessions of the Sylvan Court, sets the literal tone for them, and as a result Conductors are selected based on the intended objectives of the Sylvan Court for a Courtly Season. If war is a major focus, a warrior will be chosen to direct the Sylvan, and the efforts of the Mistwood's people will pivot in major and subtle ways toward conflict, with the Rhythm bending with it. Even seemingly unrelated policy will have a militaristic bent, debates related to food production will involve discussion as to how best feed armies, for example, and diplomatic missions will more heavily focus upon the clandestine collection of military intelligence.
Since the foundation of the Nyresan Union, the role of Conductor has been held by warriors, and Sylvan society has leaned more and more toward external expansion, spycraft, and internal defense.
One commander who has embraced all this wholeheartedly is Bladechorister Caldor. Few generals of the Sylvan Watchers can match his ability to seamlessly blend their troops into a single, synchronous host, an orchestra and chorus of war. There is virtually no force, regardless of its mix of talents and skills, he cannot wield as a superlative maestro to execute any plan or counter any foe. This is a vital skill for the Sylvan Watchers, for their armies include skilled trackers and hunters, treesingers, elk and jaguar cavalry, a truly bewildering array of Fae with innumerable powers, as well as conventional blade and spearmen. Weaving such disparate warrior skillsets and mindsets is an enormous challenge, one that Caldor has more than risen to.
One of Caldor's greatest victories was over the Orc pirates known as the Bloodwave. Led by their feared commander, Karaz Blacksail, they appeared on the Mistwood's east coast without warning, slaughtering the few Sylvan leviathans in place to oppose them. As Orcs stormed the tree-lined beaches, forces desperately gathered to oppose them: Fae of the dunes, Elven cliff-guard as well as Pathfinders, Shadowbows, and many others. Caldor led them. At his command, his warriors were in a state of constant movement. Pathfinders yielded ground to lure Orcs into Loneblade ambushes. Vine-limbed Fae entangled the pirates, grabbing ankles and wrists to make them easy pickings for Shadowbow marksmen. Devastating charges by glade-unicorn riders drove Orcs back toward their boats, where barnacle-encrusted Fae awaited them.
Given the alliance between the Mistwood, Yakai, and the Skyiron Dominion, Caldor has also learned the capabilities of Shadowkin and Dwarven warriors and how they might complement Sylvan troops. He has commanded Yakai nightcrane and whitesnake warriors in battle, as well as Skyiron peakspears and Flailers, all to great effect against raiders of a dozen different stripes.
Despite his skills as a general, Caldor is not loved by his warriors. He possessed a cold demeanor even in his youth, and as he has grown older he has given himself over to the warbeat of the modern Rhythm so much his personality has all but completely eroded. He has no friends or close comrades, just trusted advisors and lieutenants. He has enough diplomatic nous to lead warriors from multiple peoples, but that is borne from sheer pragmatism, any agreement to his plans gained from allies through logical persuasion rather than affection or warmth.
Caldor's own fighting style matches that of his style of command, his movements are fluid and efficient, maximizing every advantage and minimizing every disadvantage. He wields his twin long-sickles, named the Rhythmhooks, in perfect synchronicity. Every thrust, swing, and parry part of an elaborate plan to ensure he is always several steps ahead of his foe, who will be desperately fighting for their lives. Highly agile, always moving, Caldor will yank a shield away with one sickle to expose an enemy to a strike with the other, or pull out a foe's leg from beneath them so he can drive the point of his second blade into their chest.
One could be forgiven for thinking that primarily fighting in woodland would make Caldor's fighting techniques all but impossible to execute, with branches and roots limiting movement. But they are no obstacle for Bladechorister Caldor. He has spent his life honing his skills beneath the boughs of the Mistwood, and if he cannot use the trees to his advantage, Caldor factors meandering roots and swaying branches into his flow of lethal movements. Truly, there are fewer instruments of the Rhythm more potent than him.
Stats
- HP632nd of 1,05115,855
- ATK15th of 1,0511,663
- DEF832nd of 1,051859
- SPD235th of 1,051103
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 15,030Ascension 1: 15,030Ascension 2: 15,030Ascension 3: 15,195Ascension 4: 15,360Ascension 5: 15,525Ascension 6: 15,855
- ATKNo Ascension: 1,465Ascension 1: 1,487Ascension 2: 1,509Ascension 3: 1,542Ascension 4: 1,575Ascension 5: 1,619Ascension 6: 1,663
- DEFNo Ascension: 837Ascension 1: 837Ascension 2: 837Ascension 3: 837Ascension 4: 837Ascension 5: 848Ascension 6: 859
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 15,030Ascension 6: 15,855
- ATKNo Ascension: 1,465Ascension 6: 1,663
- DEFNo Ascension: 837Ascension 6: 859
- SPDNo Ascension: 98Ascension 6: 103
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Daggersong
A1Attacks all enemies. Has a 15% chance of placing a Stun debuff for 1 turn. Will ignore 20% of each target's RES for each Continuous Heal buff on this Champion.
- Damage
- 2.4 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +15%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Orchestra of War
A2Cooldown 5 turns, 3 fully booked
Select a target. If the target is an enemy, decreases the duration of all buffs on all enemies by 1 turn. Places a 5% Poison debuff on all enemies for 2 turns, and an additional 5% Poison for 2 turns for each Continuous Heal buff on this Champion. These debuffs cannot be resisted. Then instantly activates one tick of all Poison debuffs on all enemies. If the target is an ally, increases the duration of all buffs on all allies by 1 turn, and instantly activates one tick of all Continuous Heal buffs on all allies. Places a Perfect Veil buff on this Champion for 2 turns. Also places a 15% Continuous Heal buff on this Champion for 2 turns, and another 15% Continuous Heal buff for each alive ally for 2 turns. Finally, fills this Champion's Turn Meter by 15% for each buff or debuff placed by this skill.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Rhythm's Crescendo
A3Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Before attacking, has a 100% chance of removing all buffs from the target, and placing a 60% Decrease DEF debuff and a 25% Weaken debuff on the target for 2 turns. Will ignore 20% of the target's RES for each Continuous Heal buff on this Champion.
- Damage
- 5 x ATK
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +15%
- Level 5 Cooldown -1
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
Weaken Increases damage received by the Target Champion by 15% or 25%.

Sylvan Symphony [P]
PassiveUnlocked at Ascension 3
Will ignore 15% of a target's DEF when attacking while under a Veil or Perfect Veil buff. This Champion receives 30% less damage from enemies when not under a Veil or Perfect Veil buff.
- Turn Meter fill
- 0.08 x full Turn Meter
Aura: Increases Ally C. RATE in all Battles by 25%.
Aura: Increases Ally SPD in all Battles by 15% (only applies to Sylvan Watchers).
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















