Cleopterix

Cleopterix

LegendarySpiritAttackC tier

Introduction

Cleopterix is a Legendary Spirit character in RAID: Shadow Legends. Cleopterix's role is Attack. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Cleopterix is C tier, 503rd of the 1029 characters ranked, from where 3 community tier lists put Cleopterix.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Cleopterix does

Everything keys off Hex. Sky Punishment hits every enemy with a 75% chance to place a 3-turn Hex, or a guaranteed Fear on anyone already Hexed, and Feather Barrage then hits the team with a 75% Block Active Skills on Hexed targets.

Cleopterix also counterattacks after losing 30% HP in a turn, or every time once two allies are dead.

Background

Cleopterix began her life in the Krokhan Desert among the ranks of a band of highwaymen, the Ergkarakk, who operated out of a number of camps between the Deadlands and the Krokhan proper. In those treacherous badlands, it was easy for them to conceal various hideouts and caches. From there the Ergkarakk swooped in to prey upon merchant caravans trundling along the timeworn trade routes of central Peltas. In skirmishes with caravan guards, Cleopterix honed the arts of combat, preferring spears and polearms as her weapons. From her fellow Ergkarakk she learned the honor of thieves and the ways of a family of outlaws: fairness to her brothers and sisters in banditry, stony silence to all outsiders, and violent resistance to the forces of law, order, and tyranny. From the desert and badlands, she learned the lessons of nature's merciless trials. Her mentors called the falcon the model bandit, for the predatory birds they often saw hunt always struck from on high with speed and grace.

Cleopterix accumulated influence and prestige due to her victories, and thought that a place on the council of Ergkarakk leadership would surely await her. But her rapid rise caused jealousy in the more established of her band. Together, they agreed that while changes in leadership were to come, Cleopterix and her followers would never be suitable power-holders. Their reasoning was spurious and Cleopterix's merits were undeniable, but it was the will of the old guard that she be made an example of, a warning to others tempted to risk upsetting the order of things.

And so it happened that she fell for a trap. The Ergkarakk patriarchs heard of a powerful Dwarven merchant-prince who loathed the band and plotted to divide and weaken them. Seeing a chance to rid themselves of Cleopterix and maintain an alibi, the band's leaders struck a deal with the Dwarf behind her back. Cleopterix and her loyal raiders were sent to intercept a caravan that resembled any other. Not long after their attack began, previously concealed elite heavy infantry comprising battle-hardened Humans, Orcs, and Dwarves poured forth from the wagons. After heavy fighting, Cleopterix alone survived, having fled deep into canyons that were unknown to her.

Wounded and without provisions, Cleopterix felt doom creep close as a day and a night passed in those barren chasms. Thirst and hunger weakened her, and falcons and buzzards circled overhead. She cursed her fate and her betrayal again and again, wishing she could strangle the foolish old leaders of the Ergkarakk who did this to her, for by now she realized her folly. Though weak, she summoned the strength to break the long, spindly necks of the handful of vultures that came near her. She did not eat their flesh, for she knew that when raw, it would sicken her. For three days, Cleopterix lay in a stalemate between death and its carrion birds. The scrawny vultures had by now learned that though Cleopterix was dying, she was still too dangerous to go near. Then a falcon swooped down among the vultures, unaware of what they knew, and approached her.

Slipping into delirium, Cleopterix stared at the bird. She recalled how her treacherous mentors revered the falcon for its virtue in hunting and its noble, handsome lines. Their faces flashed before her eyes. The virtues they had taught her had been the lies of hypocrites. With a last burst of vigor, she seized the falcon just like she did the vultures, and killed it with her hands and teeth, suffering grievous wounds from its claws and beak in the struggle. Facing death and the horror of being eaten by the vultures, she wanted to feast one last time. She drank the falcon's blood and ate its flesh raw, as a last, savage act of living before death could finally take her.

Stories tell of how when Cleopterix drank the bird's blood, a wild and furious power rushed into her and thrashed within her being, fighting for dominance, demanding a place. She screamed to the sky and the buzzards dispersed in a massive cloud, squawking in panic at what had been created. For she was now a Skinwalker, a hybrid of raptor and Human, and when she fully regained control of her body and her senses, she found a new chance at life had been granted to her. Whether it will be a life of bloody vengeance or a journey on a new and different path is a question whose answer is unfolding even now.

Stats

  • HP799th14,535
  • ATK89th1,531
  • DEF460th1,079
  • SPD281st102
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,215Ascension 1: 13,380Ascension 2: 13,545Ascension 3: 13,710Ascension 4: 13,875Ascension 5: 14,205Ascension 6: 14,535
  • ATKNo Ascension: 1,387Ascension 1: 1,398Ascension 2: 1,409Ascension 3: 1,432Ascension 4: 1,454Ascension 5: 1,487Ascension 6: 1,531
  • DEFNo Ascension: 1,035Ascension 1: 1,035Ascension 2: 1,035Ascension 3: 1,046Ascension 4: 1,057Ascension 5: 1,068Ascension 6: 1,079
  • SPDNo Ascension: 102Ascension 1: 102Ascension 2: 102Ascension 3: 102Ascension 4: 102Ascension 5: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 13,215Ascension 6: 14,535
  • ATKNo Ascension: 1,387Ascension 6: 1,531
  • DEFNo Ascension: 1,035Ascension 6: 1,079
  • SPDNo Ascension: 102Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Death Dive

    A1

    Attacks 1 enemy. Has a 30% chance of placing a 25% Weaken debuff for 2 turns. The chance increases to 50% if the target is under a Hex debuff. Places a Perfect Veil buff on this Champion for 1 turn if this attack kills an enemy under a Hex debuff.

    Damage
    3.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Feather Barrage

    A2

    Cooldown 4 turns, 3 fully booked

    Places a 30% Increase C. RATE buff and a 30% Increase C. DMG buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a Block Active Skills debuff for 2 turns on targets under Hex debuffs.

    Damage
    4.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
  • Sky Punishment

    A3

    Cooldown 5 turns, 4 fully booked

    Places a 50% Increase ACC buff on this Champion for 2 turns, then attacks all enemies. Has a 75% chance of placing a Hex debuff for 3 turns. Has a 100% chance of placing a Fear debuff for 1 turn instead on enemies under Hex debuffs.

    Damage
    4.7 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Countermand [P]

    Passive

    Unlocked at Ascension 3

    Counterattacks with the default skill every time this Champion loses 30% HP or more in a single turn. Always counterattacks when attacked if 2 or more allies are dead.

How to get Cleopterix

Cleopterix can be summoned from Ancient Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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