Falmond Mournsword

Falmond Mournsword

LegendarySpiritAttackB tier

Introduction

Falmond Mournsword is a Legendary Spirit character in RAID: Shadow Legends. Falmond Mournsword's role is Attack. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Falmond Mournsword is B tier, 364th of the 1029 characters ranked, from where 3 community tier lists put Falmond Mournsword.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Falmond Mournsword does

A damage dealer that gets tougher the longer it waits: every turn taken by anyone before Falmond's next turn cuts incoming damage by 10%. Burning Courage strips the target's buffs and hits 20% harder per buff removed, and the basic attack heals for half its damage and banks any overflow as a Shield.

Sacred Order allies unlock Unity bonuses such as buff steals and Revive On Death.

Background

One Telerian League hero of the Gaellen War was Falmond Mournsword, a legendary Sacred Order marshal. Dour, taciturn, and grim, Mournsword was famed not for his substantive military capabilities or his great fighting skill, but his indomitable will. His resolve was as iron, his faith was unyielding.

Falmond first came to fame as commander of the defense of the Land of Rebirth. With the Order's armies elsewhere, the region's defense fell to penitent laborers, retired veterans, and would-be clergymen, who Falmond rallied to battle again and again against crack Gaellen war-hosts. Even as he fought, he heard whispers that the true architect of the assaults was not the Gaellen Pact, but someone or something else.

Even so, Falmond had no time to pursue these rumors. Casualties mounted and he was hard-pressed to hold his dwindling army together as the war went on. Wherever the defenders faltered, or the enemy threatened to overrun, the marshal appeared, exhorting the faithful. No matter how often they threw off an assault, another followed. Even the mightiest defenders feared defeat was inevitable; all save Falmond, whose resolve hardened with every battle.

To bolster the fighting spirit of his drained soldiers, Falmond had the blades of the fallen forged into a single weapon: a sword of swords, so that he and the other survivors might remember and persevere in the name of the faithful, glorious dead. Thus, he earned the name 'Mournsword', and it was with this grim weapon that he led the final defense of the Land of Rebirth. The Army of the Unready, as it came to be known, retreated to a narrow pass close to the Eternal Citadel, outnumbered five to one. The battle ground on for several days, the Order troops slowly withdrawing. The Pact army believed victory was inevitable and pushed on, but had no idea they were being lured within range of the Citadel's outer defenses, where hidden artillery and wounded troops grasping crossbows were stationed. They only fired when the Gaellens were a hundred paces from the battlements. They couldn't miss. Thousands were killed within minutes. Order casualties were monstrous, but the battle was won.

For this victory, Falmond Mournsword is remembered as a saint and is held in the highest esteem by Order members, who seek to follow his example in all things. His face graces busts and tapestries, and his statue stands silent sentinel over the Eternal Citadel's entryway. His story is recounted on the anniversary of the final defense of the Land of Rebirth, and Order trainees are taught his story in full. He is the pinnacle of all that a warrior of the Sacred Order could and should be. But Mournsword's story does not end with the Gaellen War.

After victory over the Gaellens was won, Falmond was freed from the burden of immediate duty, and finally able to pursue the truth of the whispers he'd heard during the war, that the attacks on the Land of Rebirth had not been solely the work of the Gaellen Pact, but some other party. Falmond questioned survivors and prisoners, studied old texts and accounts forbidden to all but the most privileged, and slowly came to learn the true nature of his foe. A being that sowed dissent wherever it prowled, bringing only confusion and pain.

For months, Falmond sought the location of the creature he came to know as Karnage the Anarch, a Demonspawn that cared only for chaos. Though his superiors in the Sacred Order doubted the creature's existence at first, Falmond won them over with his stubborn insistence. He led expeditions into the Redspike Mountains and the snowy wastes of Frostheim, and then into the swamps of Peltas, following a trail of broken communities and treachery. Wherever he went, he found more evidence of his enemy, as well as survivors of the creature's machinations, and his determination to see it destroyed grew.

Finally, he came to the ancient ruin of Roshad, at the edge of the Krokhan Desert, where he at last met his foe. There, the Anarch subjected the Mournsword and his followers to a torturous mind-hex that caused them to relive the battles of the Gaellen War over and over without respite. Falmond never broke, and he shattered the spell's control over him with force of sheer will and pure hatred for his enemy. Karnage escaped before the Sacred Order commander could have his revenge, but not before scores of bewitched soldiers of Lumaya had killed each other in terrified rampages. Falmond himself was mortally wounded.

Falmond's body was never found. One survivor insisted that as the Mournsword lay dying, propped against a shattered and bloodied statue of Lumaya, a strange figure, shimmering with a sacred radiance appeared and knelt beside him. When the figure rose, Falmond Mournsword had vanished.

Stats

  • HP799th14,535
  • ATK56th1,564
  • DEF508th1,046
  • SPD830th95
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,215Ascension 1: 13,380Ascension 2: 13,545Ascension 3: 13,710Ascension 4: 13,875Ascension 5: 14,205Ascension 6: 14,535
  • ATKNo Ascension: 1,398Ascension 1: 1,409Ascension 2: 1,432Ascension 3: 1,454Ascension 4: 1,476Ascension 5: 1,520Ascension 6: 1,564
  • DEFNo Ascension: 1,024Ascension 1: 1,024Ascension 2: 1,024Ascension 3: 1,024Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,046
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 13,215Ascension 6: 14,535
  • ATKNo Ascension: 1,398Ascension 6: 1,564
  • DEFNo Ascension: 1,024Ascension 6: 1,046
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Mournsword

    A1

    Attacks 1 enemy. Heals this Champion by 50% of the damage inflicted. If there is any surplus heal, places a Shield buff on this Champion for 2 turns equal to the surplus heal. Will attack using the Burning Courage skill instead if the target is from the Corrupted Alliance.

    Damage
    3.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • In Lumaya's Name

    A2

    Cooldown 3 turns

    Attack all enemies. Damage inflicted by this skill increases by 5% for each buff and debuff on the target. Will ignore 25% DEF of targets that have no buffs.

    Damage
    3.7 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
  • Burning Courage

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed.

    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Til My Last Breath [P]

    Passive

    Unlocked at Ascension 3

    Decreases the damage from hits taken by this Champion by 10% for each turn taken by an ally or enemy before this Champion's next turn. Resets at the end of this Champion's next turn.

    Turn Meter fill
    0.02 x full Turn Meter
    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
  • Aura: Increases Ally ATK in all Battles by 30%.
  • Aura: Increases Ally C. RATE in all Battles by 15% (only applies to Sacred Order).

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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