
Falmond Mournsword
Introduction
Falmond Mournsword is a character in RAID: Shadow Legends.
On our RAID: Shadow Legends tier list Falmond Mournsword is B tier, 332nd of the 1029 characters ranked, from where 4 current tier lists put Falmond Mournsword.
Is Falmond Mournsword good?
The Sacred Order Unity legendary, and unlike the High Elves and Bannerlords versions he's mostly about his own damage. Burning Courage is the big single-target hit, and with Sacred Order allies it steals buffs instead of just removing them, hitting harder for each one. Against the Corrupted Alliance factions his A1 is swapped for Burning Courage, so he gets repeated shots at the nuke.
Arena is where he's strongest (built slow in
Stoneskin), he's good in Clan Boss and Hydra, and his self-heal, Shield and turn-based damage reduction let him solo Scarab King.
Pairs well with:
Cardiel;
Cupidus;
Deacon Armstrong;
Godseeker Aniri.
Strengths
- Top-end Arena nuker with the right Sacred Order partners
- Extra nuke attempts against Corrupted Alliance teams
- Can solo Scarab King
- Unity passive adds Turn Meter help and cooldown protection
Weaknesses
- Needs Sacred Order teammates to reach full strength
- Weaker in Chimera and dungeons
Skills
4Mournsword
Ability 1Attacks 1 enemy. Heals this Champion by 50% of the damage inflicted. If there is any surplus heal, places a Shield buff on this Champion for 2 turns equal to the surplus heal. Will attack using the Burning Courage skill instead if the target is from the Corrupted Alliance. Lvl. 2: Damage +5% Lvl. 3: Damage +10% Lvl. 4: Damage +10%
In Lumaya's Name
Ability 2 · Cooldown 3 turnsAttacks all enemies. Damage inflicted by this skill increases by 5% for each buff and debuff on the target. Will ignore 25% DEF of target’s that have no buffs. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Damage +10%
Burning Courage
Ability 3 · Cooldown 4 turnsAttacks 1 enemy. Before attacking, removes all buffs from the target. Damage increases by 20% for each buff removed. Sacred Order Unity: 1 Faction ally: Before attacking, steals all buffs from the target instead. This effect cannot be resisted. Damage increases by 20% for each buff stolen. 2 Faction allies: The damage inflicted by this skill increases by 20% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn. 3 Faction allies: Will attack all remaining enemies with any surplus damage if the initial target is killed. This attack cannot be critical. If the initial target survives, places a guaranteed True Fear debuff on all enemies for 1 turn. Lvl. 2: Damage +5% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1
Til My Last Breath
PassiveDecreases the damage taken by this Champion by 10% for each turn taken by an ally or enemy before this Champion’s next turn. Resets at the end of this Champion’s turn. Sacred Order Unity: 1 Faction ally: Fills an ally’s Turn Meter by 2% whenever they place a buff or debuff. 2 Faction allies: Places a Revive On Death buff for 1 turn on an ally whenever their HP drops below 50%. 3 Faction allies: All allies are immune to cooldown increasing effects.



