Fang Cleric

Fang Cleric

EpicSpiritSupportC tier

Introduction

Fang Cleric is an Epic Spirit character in RAID: Shadow Legends. Fang Cleric's role is Support. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Fang Cleric is C tier, 725th of the 1029 characters ranked, from where 4 community tier lists put Fang Cleric.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Fang Cleric does

A single-target healer and reviver. Shadowy Blessings heals an ally for 20% of Fang Cleric's max HP, then either fills their Turn Meter by 30% if that tops them off or Veils them if it doesn't, and Return to the Ranks revives an ally with 30% HP, Unkillable and Continuous Heal.

Stats

  • HP377th18,330
  • ATK688th903
  • DEF317th1,178
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,680Ascension 1: 16,845Ascension 2: 17,010Ascension 3: 17,340Ascension 4: 17,670Ascension 5: 18,000Ascension 6: 18,330
  • ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 903
  • DEFNo Ascension: 1,079Ascension 1: 1,090Ascension 2: 1,101Ascension 3: 1,112Ascension 4: 1,123Ascension 5: 1,145Ascension 6: 1,178
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 16,680Ascension 6: 18,330
  • ATKNo Ascension: 837Ascension 6: 903
  • DEFNo Ascension: 1,079Ascension 6: 1,178
  • SPDNo Ascension: 98Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Conduit Fangs

    A1

    Attacks 1 enemy. Has a 75% chance of transferring 1 random debuff from this Champion to the target.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Damage +10%
    6. Level 7 Buff/Debuff Chance +10%
  • Shadowy Blessings

    A2

    Cooldown 3 turns, 2 fully booked

    Heals an ally by 20% of this Champion's MAX HP. Also fills the target's Turn Meter by 30% if they are fully healed by this Skill. Places a Veil buff on the target for 1 turn if they are not fully healed by this Skill.

    Heal
    0.2 x MAX HP
    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Return to the Ranks

    A3

    Cooldown 6 turns, 4 fully booked, Upgraded at Ascension 3

    Revives a dead ally with 30% HP, then fills their Turn Meter by 30%. Also places an Unkillable buff on the target for 1 turn and a 15% Continuous Heal buff for 2 turns.

    Revive to
    0.3 x target MAX HP
    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    Before Ascension 3

    Cooldown 6 turns

    Revives a dead ally with 30% HP, then fills their Turn Meter by 30%.

    Revive to
    0.3 x target MAX HP
    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Aura: Increases Ally SPD in all Battles by 15%.

How to get Fang Cleric

Fang Cleric can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Spirit Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Spirit Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Spirit Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Spirit Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Spirit Potion ×4Superior Arcane Potion ×2

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