

Heinrik Demondoom
Mythical/Spirit/DefenseB tier
Introduction
Heinrik Demondoom is a Mythical Spirit character in RAID: Shadow Legends. Heinrik Demondoom's role is Defense. Faction: Sacred Order.
On the combined RAID: Shadow Legends tier list Heinrik Demondoom is B tier, 250th of the 1029 characters ranked, from where 3 community tier lists put Heinrik Demondoom.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Heinrik Demondoom does
A crowd-control specialist with two forms. The base form has an AoE Stun with Decrease SPD and steals half of every enemy's Turn Meter on the A3, and allies gain 10% Turn Meter whenever they hit a crowd-controlled enemy.
The other form drops 60% Decrease DEF and 50% Decrease ATK on everyone, unresistable and unblockable against crowd-controlled targets.
Background
Heinrik was a religious fanatic, unsurprising for one raised in the Lands of Rebirth during the Second Great War. When the Lightbringers began using mortal hosts to allow them to pass through the Arbiter's portal from the Halls of Eternity to Teleria, Heinrik volunteered to surrender his body to one. However, when the time came, he was seized with fear at the prospect of death, even if it was in a holy rite, and fled.
He tried to atone by fighting against Demonspawn and Undead with extra fervor. But he was always limited by pain, exhaustion, hunger, and fear, Human limitations. This only reminded Heinrik of his fear that stopped him making the ultimate sacrifice of granting his body to a Lightbringer. He witnessed Lightbringers take to the field and fight with incredible power, earning the admiration of all. Heinrik craved that admiration. He coveted their power to smite evil.
Heinrik's desires warped his perspective, and soon there were no depths he would not sink to in pursuit of them. Believing his ends justified any means, he consulted a renegade Painsmith dwelling in the Sewers of Arnoc, said to be learned in the ways of Demonspawn, Lightbringers, and bodily transformation.
The Painsmith told Heinrik he could acquire the supernatural power of a Lightbringer but keep his identity and ego intact. First he would have to augment his body with magical runes and metal grafts, to hold and channel the Lightbringer's power. He endured the Painsmith's surgeries, chanting hymns against the agony.
Then, to gain a Lightbringer's power, he would have to kill one to infuse himself with divine essence. Heinrik had lost sight of his piety, consumed with the quest to transcend his Humanity. Blasphemy would not stop him now. He hunted down and slew a wounded Lightbringer on the battlefield, and became something both more and less than Human.
Stats
- HP212th of 1,05119,980
- ATK637th of 1,051936
- DEF12th of 1,0511,586
- SPD139th of 1,051105
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
Form 1 (Spirit Defense): 6 stars, level 60
- HPNo Ascension: 18,330Ascension 1: 18,495Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 19,980
- ATKNo Ascension: 892Ascension 1: 892Ascension 2: 892Ascension 3: 903Ascension 4: 914Ascension 5: 925Ascension 6: 936
- DEFNo Ascension: 1,465Ascension 1: 1,476Ascension 2: 1,487Ascension 3: 1,509Ascension 4: 1,531Ascension 5: 1,553Ascension 6: 1,586
- SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 18,330Ascension 6: 19,980
- ATKNo Ascension: 892Ascension 6: 936
- DEFNo Ascension: 1,465Ascension 6: 1,586
- SPDNo Ascension: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 2 (Spirit HP): 6 stars, level 60
- HPNo Ascension: 21,480Ascension 1: 21,645Ascension 2: 21,810Ascension 3: 22,140Ascension 4: 22,470Ascension 5: 22,800Ascension 6: 23,130
- ATKNo Ascension: 925Ascension 1: 925Ascension 2: 925Ascension 3: 936Ascension 4: 947Ascension 5: 958Ascension 6: 969
- DEFNo Ascension: 1,222Ascension 1: 1,233Ascension 2: 1,244Ascension 3: 1,266Ascension 4: 1,288Ascension 5: 1,310Ascension 6: 1,343
- SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 21,480Ascension 6: 23,130
- ATKNo Ascension: 925Ascension 6: 969
- DEFNo Ascension: 1,222Ascension 6: 1,343
- SPDNo Ascension: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 1 skills (Spirit Defense)
Upgrade planner
Sanctified Mace
A1Attacks 1 enemy 2 times. Each hit decreases the target's Turn Meter by 10%. Each hit will decrease the target's Turn Meter by 20% instead if the target is under a Stun, Sleep, Sheep, Fear, True Fear, Provoke, Freeze or Petrification debuff.
- Damage
- 2.5 x DEF
- Level 2 Ignore RES +20%

Evil Begone!
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Stun debuff on each enemy for 1 turn, and a 30% Decrease SPD debuff on each enemy for 2 turns. If a target's Turn Meter is equal to or greater than 50%, these debuffs will ignore Block Debuffs buffs.
- Damage
- 5 x DEF
- Level 2 Ignore RES +20%
- Level 3 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.

Hateful Orator
A3Cooldown 4 turns, 3 fully booked
Places a 30% Increase SPD buff and a 50% Increase ACC buff on all allies for 2 turns. Steals 50% of each enemy's Turn Meter.
- Level 2 Ignore RES +20%
- Level 3 Cooldown -1
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Renewed Purpose [P]
PassiveUnlocked at Ascension 3
Whenever an enemy receives a Stun, Sleep, Sheep, Fear, True Fear, Provoke, Freeze or Petrification debuff, fills this Champion's Turn Meter by 10%. Whenever an ally attacks an enemy under a Stun, Sleep, Sheep, Fear, True Fear, Provoke, Freeze or Petrification debuff, also fills that ally's Turn Meter by 10%.
- Turn Meter fill
- 0.1 x full Turn Meter
- Turn Meter fill
- 0.1 x full Turn Meter
Aura: Increases Ally SPD in all Battles by 25%.
Form 2 skills (Spirit HP)
5
Icon Of Terror
A1Attacks 1 enemy. Has a 100% chance of placing a True Fear debuff for 1 turn.
- Damage
- 0.35 x MAX HP
- Level 2 Ignore RES +20%
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Whatever It Takes
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a 60% Decrease DEF debuff and a 50% Decrease ATK debuff on all enemies for 2 turns. These debuffs cannot be resisted or blocked by targets under Stun, Sleep, Fear, True Fear, Provoke, Freeze or Petrification debuffs.
- Damage
- 0.33 x MAX HP
- Level 2 Ignore RES +20%
- Level 3 Cooldown -1
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Shield Of Faith
A3Cooldown 4 turns, 3 fully booked
Places a 50% Ally Protection buff on all allies except this Champion for 2 turns. Also places a 30% Reflect Damage buff and a 50% Increase RES buff on all allies for 2 turns. Places a Stone Skin buff on this Champion for 2 turns.
- Level 2 Cooldown -1
Ally Protection The Caster Champion takes 25% or 50% of direct damage inflicted upon the Target Champion. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. Each Champion uses their own DEF value for mitigating damage.
Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
Stone Skin The Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs, even those that cannot usually be blocked, except Bombs and HP Burn. Also, grants an additional Stone Skin shield.
A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects.
Increase RES Increases the Champion's Battle RES by 25% or 50%.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Base Form. Then grants an Extra Turn.

Lumaya Sees Us [P]
PassiveUnlocked at Ascension 3
Whenever an ally attacks while under an Ally Protection buff, heals this Champion by 10% of his MAX HP. Whenever an enemy attacks an ally under an Ally Protection buff, has a 25% chance of placing a Stun debuff on the attacker for 1 turn.
- Heal
- 0.1 x MAX HP
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Aura: Increases Ally SPD in all Battles by 25%.
How to get Heinrik Demondoom
Heinrik Demondoom can be summoned from Primal Shard as a Mythical champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 2
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 3
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 4
Superior Spirit Potion ×6
Superior Arcane Potion ×5 - Ascension 5
Superior Spirit Potion ×7
Superior Arcane Potion ×6 - Ascension 6
Superior Spirit Potion ×8
Superior Arcane Potion ×7















